Stefanos Kornilios Mitsis Poiitidis
@poiitidisnulldc, reicast, regta3dc and other thechy-arty stuff
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At last - Emulation meets the hardware... The new wireless "DreamConn S" comes with a new feature: Now, you can enjoy Dreamcast emulation with Flycast, using the controller along with VMU display content!
I'm planning on releasing a few videos about how the PowerVR GPU in the Dreamcast works, at the level of memory, MMIO, and functionally what the GPU does/how it behaves. While I am still working on content, here is a ROUGH DRAFT of the first "episode": youtu.be/OaIaIcH9p4Q
Alrighty, Sega #Dreamcast fans, this is it! After much anticipation, this is going to be our big end-of-year #gamejam in the DC community! If you've been considering dabbling in some #gamedev for this fantastic console, getting involved with a thriving retro homebrew scene,…
Announcing the brand new #Sega #Dreamcast #DreamDisc24 Game Jam! Are you a budding #gamedev - this is your time to shine! The top 10 entries will showcase on a DreamDisc produced by @OrcFaceGames Here's my rundown of all the information youtu.be/wpIo11Zr1rc @TheDCJunkyard
Today marks the one year anniversary of my second game, "The Lotus Holidays", released on Oct 18, 2023. It is a weird adventure set in a spa (that might also be a lab), or maybe a make-your-own-adventure, since it features 7 different endings. store.steampowered.com/app/1962590
It's Alive!
Presenting my new profiling tool for the Sega #Dreamcast! The screen of its 8-bit Visual Memory Unit, when plugged into the controller, displays debug frame information and resource utilization statistics in real-time! It's monitoring FPS, SH4 CPU system RAM utilization, PVR GPU…
New VM2 firmware (1.3.8) is now released. New feature : Streaming to PC now also supports standalone mode (playing VMU mini-games). Many thanks to @DerekPascarella for test performing and providing the footage.
SDL DIRECT RENDER UPDATE NEW KOS github.com/ianmicheal/SDL…
I made a Dreamcast GD Emu thingy. Designed in about six hours. Using (mostly) code from Marcus Comstedt / zeldin. I put the FPGA on rotated at first, and let the magic smoke out. lol About two days debugging, to finally get it working. Loading times need some improvement.
shadps4 v0.3.0 just dropped at shadps4.net . For anyone that wants to support the project we now have a kofi page at ko-fi.com/shadps4 . All donation will be used exclusive for buying new hardware and ps4 games
Greece will finally adopt the Tromso Convention, recognizing the right to request access to public documents, administrative & private, held by state agencies. The time limit for granting documents is 20 days. ekathimerini.com/politics/12488…
There is an impressive effort going on to make gta3 run on the Sega Dreamcast. The first months of development of gta3 (back in 99/00) were done on the Dreamcast. For commercial reasons we switched to ps2. At the time we did think it was technically possible to pull it off on the…
Actual hardware capture showing some of the latest progress on our "impossible" #GTA 3 port to the Sega #Dreamcast! No more clipping issues, solid 30fps framerate, most effects are present. Very playable at this early stage. Still have a lot of work to go, but she's shaping up…
Releasing an indie game in 2025? Show me
25 years ago, the Sega Dreamcast launched in North America. Today, we’re celebrating with Dreamcast-themed cupcakes and cake! Let us know your favorite Dreamcast game in the comments.
Happy Birthday to the #Sega #Dreamcast - 9.9.99 25 years and it just keeps going! Here is a look at the biggest and best build to date! youtu.be/WKMjz1irRmU - Take a look 👀 @falco_girgis @TheDCJunkyard @IanMicheal10 @poiitidis @darcag3nt @Frogbull55 @CombyLaurent1
More absolutely incredible dynamic lighting work from jnmartin as his #Doom 64 port continues to break new ground on the Sega #Dreamcast... He's had a long, hard, cruel road out of hell with figuring out the ins and outs of bump mapping on the DC, including learning how to work…
Dump that GD-R!! Cc @CombyLaurent1
When we started working on Worms Armageddon: Anniversary Edition and @DigitalEclipse told us they wanted to tell the story of Worms itself, I was delighted. It was a great excuse to go digging through the archives. Here’s me doing that last year, searching for museum treasure!
Still buggy but getting somewhere #regta3dc #dreamcast #homebrew #dcdev skmp.gitlab.io/sh4-sim/?sourc…
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