@meesedev Profile picture

A Flock of Meese

@meesedev

Turning the impossible into reality

Pinned

To clarify any confusion, I aim for this game to become an entirely original creation with unique assets and ideas. I'm using Minecraft Beta 1.7.3 merely as a game design reference to develop the game engine. There won't be a release until all content is original.


A Flock of Meese Reposted

Not that long ago i interviewed @meesedev about his "minecraft like" engine for the Dreamcast (1998) and Gamecube (2001) And you can watch that here: youtu.be/HIMQ2WcO6ic?fe…


A Flock of Meese Reposted

Simulation-heavy game engines should be designed to take advantage of more cores and SIMD, rather than relying on higher clock speeds. Developers shouldn't inventivize hardware engineers to focus on boosting clock speeds if it ends up hurting performance per area of chip space.…


16 MB ought to be enough for anybody. #indiegamedev #gamedev #Dreamcast

Modern hardware made you soft The PS2 had: - 32MB RAM - 4 MB VRAM - 299MHz CPU And ran MGS2 Your pixel art game needs 8GB?



Yup. Lots of generative ML projects are low-hanging fruits -- they don't really bring anything fundamentally groundbreaking to game engine tech. The idea of "applying existing research to X" is cool for a bit, but in this case, it seems unlikely to lead anywhere big. This is far…

It is just this, with Minecraft instead of Doom: youtube.com/watch?v=p6RzS_… They didn't even do anything new, they just shittily trained a different network and called it "The world's first playable AI-generated game." Fuck these useless scammers.



A Flock of Meese Reposted

???????????????

Tweet Image 1

I've been mostly working on the internal systems lately for my #Dreamcast engine. The PC port gave me the debugging tools I needed to improve complex systems like the memory manager. • Audio is now working on the Dreamcast version • The renderer runs 20% faster on the…



A Flock of Meese Reposted

"Introducing: A.l. Minecraft!" Meanwhile: x.com/meesedev/statu… It's not hard to realize what takes less resources. 😅 (Even if the latter won't look like that on release! ^^)

I've been mostly working on the internal systems lately for my #Dreamcast engine. The PC port gave me the debugging tools I needed to improve complex systems like the memory manager. • Audio is now working on the Dreamcast version • The renderer runs 20% faster on the…



Since July 31, I've managed to cut the lag in my #Dreamcast game engine by half -- dropping from 421 to 223 frame drops in a 60-second window of constant movement. Meanwhile, the #Gamecube, #Wii, and PC ports remain entirely lag-free, even after an hour of gameplay. Since my…

On the #Dreamcast version, the game almost runs smoothly at render distance = 10 when moving around, though it's still far from the #Gamecube version, which ran at a perfect 30 FPS #retrocomputing #indiegamedev



More internal optimizations on my #Dreamcast and #Gamecube game engine: • 2D Perlin noise generation is now 67% faster (59 cycles per sample) • 3D Perlin noise generation is now 40% faster (97 cycles per sample) • Further optimized worst-case heap allocations, bringing the…


A Flock of Meese Reposted

Meese over here is absolutely killing it with his custom #Minecraft-style engine running on the Sega #Dreamcast, pushing at least a #Shenmue's-worth of polygons per second! (roughly a metric shitton) #gamedev

I've been mostly working on the internal systems lately for my #Dreamcast engine. The PC port gave me the debugging tools I needed to improve complex systems like the memory manager. • Audio is now working on the Dreamcast version • The renderer runs 20% faster on the…



I've been mostly working on the internal systems lately for my #Dreamcast engine. The PC port gave me the debugging tools I needed to improve complex systems like the memory manager. • Audio is now working on the Dreamcast version • The renderer runs 20% faster on the…


A Flock of Meese Reposted

@meesedev is porting over the #Minecraft engine to the #Wii as well as the #Sega #Dreamcast and #Gamecube versions! Check it out here! - youtu.be/oR_M7DSgnic @falco_girgis @IanMicheal10 @TheDCJunkyard

Tweet Image 1

I'm currently working on a PC port for my #Wii and #Gamecube game engine. Take a guess at what the render distance will be for the PC port! In the meantime, I've snapped some cool photos of interesting spots I've come across. The PC port may take a while because the game's…

Tweet Image 1
Tweet Image 2
Tweet Image 3

United States Trends
Loading...

Something went wrong.


Something went wrong.