Zhao Dong
@flycoolerI am a research scientist @FBRealityLabs working on pushing the R&D to blur the edge between virtual and real world! Opinions are my own.
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No NeRF~ No 3DGS~ Our LVSM delivers state-of-the-art view synthesis quality from sparse-view inputs! Time to fully embrace scalable large transformers for building '3D-free' 3D models and apps! Amazing work by our intern @Haian_Jin and collaborators. 🔗haian-jin.github.io/projects/LVSM/
Novel view synthesis has long been a core challenge in 3D vision. But how much 3D inductive bias is truly needed? —Surprisingly, very little! Introducing "LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias"—a fully transformer-based approach that enables scalable,…
Finally open sourcing 🖌️Brush🖌️, a new, super compatbile, super shiny, Gaussian splatting engine, which has some secret bigger ideals github.com/ArthurBrussee/…
There has been significant recent interest in methods that use random walks to solve PDEs. In a project to be presented at SIGGRAPH Asia (w/Ekrem Yılmazer and @DelioVicini), we investigated how to solve *inverse PDE* problems by differentiating such solvers.
🎥 Today we’re premiering Meta Movie Gen: the most advanced media foundation models to-date. Developed by AI research teams at Meta, Movie Gen delivers state-of-the-art results across a range of capabilities. We’re excited for the potential of this line of research to usher in…
Best video generation model so far from Meta!!!
Meta Movie Gen is on the scene! Our breakthrough generative AI research for media enables: -turning text into video -creation of personalized video -precision video editing -audio creation And while it’s just research today, we can’t wait to see all the ways people enhance…
We're thrilled to release Aria Digital Twin Catalog dataset, including 2,400+ highest-quality 3D object models with PBR appearance, and DSLR-captured images & Aria-captured sequences for development & evaluation of 3D reconstruction research. x.com/RealityLabs/st…
Introducing the Digital Twin Catalog: We believe it’s the world’s highest quality dataset for object reconstruction research. It consists of over 2,400 physical objects scanned with state-of-art hardware and hand-tuned to achieve sub-millimeter-level geometric accuracy and…
Introducing the Digital Twin Catalog: We believe it’s the world’s highest quality dataset for object reconstruction research. It consists of over 2,400 physical objects scanned with state-of-art hardware and hand-tuned to achieve sub-millimeter-level geometric accuracy and…
I am at ECCV until Wednesday. If you happen to also be here and would like to chat, please reach out :)
Signed distance functions (SDFs) are an important surface representation, which can be directly visualized via the “sphere tracing” algorithm. At #SIGGRAPH2024 we showed how to sphere trace a whole new class of surfaces, based on *harmonic functions* rather than SDFs. [1/n]
Box2D Version 3.0 Released! Launch video: youtube.com/watch?v=dAoM-x… Read more here: box2d.org/posts/2024/08/… Code: github.com/erincatto/box2d
Introducing Neural Jacobian Fields, robot 3D kinematic models learned only from vision! They can model & control robots from just a single RGB camera, even those w/ intractable kinematics & no embedded sensors such as soft, 3D-printed pneumatic hands! sizhe-li.github.io/publication/ne… 1/n
Code Release: A Hierarchical 3D Gaussian Representation dropped just before the weekend! Code: github.com/graphdeco-inri… Project: repo-sam.inria.fr/fungraph/hiera…
I'm proud to announce our #SIGGRAPH24 paper on #RealTime #Hair #Rendering that offers orders of magnitude reduction in storage and render time using Hair Meshes. Project Page: cemyuksel.com/research/hairm… High-quality hair will no longer be too expensive for #VideoGames!
The "Edge Gradients" paper was accepted to #ECCV2024 🥳! @eccvconf "Rasterized Edge Gradients: Handling Discontinuities Differentiably" arxiv.org/abs/2405.02508
🚀 One week left until the #HPG2024 Student Real-Time Competition deadline on July 19! This year's theme: remastering classic CG scenes 🫖🐇in ShaderToy. Follow the instructions in highperformancegraphics.org/2024/student-c… for a chance to win a Meta Quest 3 and an NVIDIA GeForce RTX 4080 GPU!
The chapter "Spherical Area Light: Using Area Sampling" is completed and online: scratchapixel.com/lessons/3d-bas… The next chapter (Cone Sampling Method) will follow soon. Thx for your patience and support. The more support, the happier we are, the more content you have. That simple.
MobileLLM: nice paper from @AIatMeta about running sub-billion LLMs on smartphones and other edge devices. TL;DR: more depth, not width; shared matrices for token->embedding and embedding->token; shared weights between multiple transformer blocks; Paper: arxiv.org/abs/2402.14905
We won Best Demo at #CVPR2024 for Gaussian Splatting SLAM (@HideMatsu82 + @rmurai0610). Also: Best Demo Honourable Mention for SuperPrimitives (@makezur + @BaeGwangbin)! Proud of our whole group at @ICComputing Demos make big impact, and are also fun! cvpr.thecvf.com/Conferences/20…
Win a Quest 3 or a RTX 4080, participate in the #hpg2024 student competition now!
📢Thrilled to announce that the #HPG2024 student competition will have two incredible prizes up for grabs! 🎁A Meta Quest 3 and 🎁an NVIDIA GeForce 4080, first-place winner gets their choice! Don’t miss out – check the rules and submit your entries now! highperformancegraphics.org/2024/student-c…
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