Radiance Fields
@RadianceFieldsDocumenting the exciting progression of radiance field based technologies, including but not limited to Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting
🚘 Buckle up! This month's newsletter is a great one, featuring an exclusive interview with @Jamie_Shotton, Chief Scientist of UK Unicorn, @wayve_ai, fresh on the heels of their PRISM-1 unveiling. 🔗 radiancefields.substack.com/p/making-wayves But that’s not all! Our latest newsletter is packed…
Our episode of Gaussian Splatting on Mac, AMD, Intel, and NVIDIA cards using Brush is now out! Thank you so much to @ArthurBrussee for joining us and for creating Brush! Watch Here 👇 youtube.com/watch?v=nQLY1q…
St. Peter's Basilica in the Vatican got splatted by @Microsoft and @iconem Neither company has acknowledged it yet, but this is undoubtedly the radiance field method, 3DGS. They've also made ~40 captures explorable and there's so much detail in there! Article: 👇…
ドローンで宗宮賢二さんが撮影した東北の山の空撮映像の3DGSをテスト中。RealityCaptureでアライメントしてPostShotでトレーニングとレンダリング。近くに寄ると甘いけど細い樹木が結構再現できているね。 #Postshot #GaussianSplatting
Quality of life improvements are here for @nerfstudioteam with the release of V 1.1.5. I'm most excited about now being able to specify the exported PLY file name! Learn more 👇 radiancefields.com/nerfstudio-rel…
Christmas is coming early for @sidefx Houdini users wanting Gaussian Splatting, with the release of the Early Access version of GSOPs 2.0. Developed by David Rhodes and Ruben Diaz, you can now start using Houdini with WYSIWYG editing for the Radiance Field method, 3DGS. Oh, it's…
Injectivity is important for 3D deformations, as matter is not supposed to collapse on itself. The naive way of learning 3D deformation is a neural net that parameterizes all transformations of R^3 to itself without concern for the injective ones. Why is injectivity important,…
Our ancestors' altar: on Halloween night, we lit a candle and remembered. They are always with us, even as their memories seem to fade. Captured and trained as a 3D Gaussian splat, with visual treatment and real-time exploration in Unity. #3dgs #gaussiansplatting #unity3d
Post training sharpening is here from the Radiance Field viewer Gauzilla Pro. I might have something fun coming soon with them
Real-Time 3D Gaussian Sharpness Filter Do you have blurry #GaussianSplatting models? Gauzilla Pro lets you render them blur-free in real time without re-training the models on the GPUs. Coming soon on Gauzilla Pro: gauzilla.xyz
In the wake of the @NianticLabs announcement of a file format for 3D Gaussian Splatting, I wrote a response on why it's tricky to compare 3DGS compression methods. TLDR: you can't measure the format in isolation - how you organize your splats is important github.com/nianticlabs/sp…
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First coherent training image from a new NeRF project combining NVIDIA Warp and fVDB. Goodbye, hand-coded analytical gradients. Hello differentiable kernels! #computervision #neuralfields #nerf
📢📢📢 Check out SCube, our new generative model which can reconstruct 100^2m high-resolution photorealistic scenes in <20s given only a few images as input! Website: research.nvidia.com/labs/toronto-a… arXiv: arxiv.org/abs/2410.20030 [1/N]
3D Gaussian Ray Tracing is a complete departure from the rasterization based Gaussian Splatting, but still creates the incredible view dependent effects of a Radiance Field. Both Gaussian Splatting and Gaussian Ray Tracing are Radiance Fields.
Check out our conversation about how to compress Gaussian Splatting!
Learn how the Radiance Field method, Gaussian Splatting gets compressed with @wimost and @FlorianIBarthel's Self Organizing Gaussians. Self Organizing Gaussians is also what @nerfstudioteam uses for gsplat. Full episode is now live here: youtu.be/Y0O6R0Keywg
now that @albn is busy being back to school, someone has to step in and share cool scans with the world :-) Check out the quality you can get 30 min after having scanned your product with @Doly_app , with no human in the loop : playcanv.as/p/vYVZsAIS?cap… (underlying tech is 3DGS)
For people in Zurich, @FlorianCaesar is putting together ZurichCV #6 for free on November 19th. @majti89 from ETH Zurich on GLOMAP and @KarkusPeter from NVIDIA Research on Autonomous Driving in the Era of Foundation Models will present. RSVP Here: zurichai.ch/events/zurichc…
How does this video help translate to a 15-40X file size compression for Radiance Field method, Gaussian Splatting? Tune in this Thursday as we speak to @wimost about his paper, Compact 3D Scene Representation via Self-Organizing Gaussian Grids. Link: youtube.com/@ViewDependent
Radiance fields spotted in the wild, this time on an Amazon Prime horror themed cooking show called "Killer Cakes". The overall effect is really great, even the drooping ceiling artifacts kinda work well with the subject matter.
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