@effect_simo Profile picture

Yankee

@effect_simo

エフェクトデザイナー Substance、Houdini、UE5、背景を勉強中 Artstation:https://t.co/KpCOfws8S5 Youtube:https://t.co/CkT1WfPGmY

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Pinned

Unexplored region I created the background using Houdini and Substance. #ue5 #UnrealEngine5 #Houdini #substancepainter #environment


Yankee Reposted

I've been wanting to create an effect with a cube for a long time. It was very interesting to work on the effect. I used Maya to create the skeleton and animation. If you are interested in my work, you can buy it in the near future #VFX #UnrealEngine5 #Niagara


Yankee Reposted

If you want to create your own 🔥 2D FX 🔥 directly in After Effects, here's a quick solution for you! 👇(no drawing skills needed) Techniques learned from @quentincordonn1 incredible 2dfx classes and also inspired by @SeterMD's tutorial. #2dfx #realtimevfx #vfx #aftereffects


Yankee Reposted

I am very tired of fighting with camera collision in small and tight spaces. So, let's see through walls! The shader works with splitscreen mode independently. As always, shader is made with ASE 👀 #madewithunity #gamedev #IndieGameDev #indiegame #indiedev #AmplifyShaderEditor


Yankee Reposted

今年のHoudiniマスタークラス2024のWebを公開いたしました! borndigital.co.jp/seminar/houdin… 今年はHoudiniに興味を持っている方ならどなたでもお申込みいただけます(抽選)! 『Marvel’s Spider-Man』、『Marvel’s Spider-Man: Miles Morales』『Marvel’s Spider-Man 2』を題材にHoudini…


Yankee Reposted

Pixelation Material Transition in UE5.2 Tutorial | Download Files @unrealengine #CGHOW #realtimevfx #ue4 #ue5 #ue5niagara #unrealengine #madewithunreal #unrealstudy #ue4niagara cghow.com


Yankee Reposted

ベイクがうまくいったのでまとめました コツを教えていただいたにしろくさんに感謝🙏 続きます⇩(1/5) #3DCG #substancepainter  #冒険者の食卓

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Yankee Reposted

【告知】CGWORLDさまの CGWORLD MASTER CLASS ONLINE にて Unityシェーダーグラフの講義をさせていただくことになりました。 座標系を活用した様々な表現について紹介させていただきます。 😆 #Unity #ShaderGraph ↓URLはこちら cgworld.jp/special/master…


Yankee Reposted

お知らせです 9/24にCGWORLD MASTER CLASS ONLINE にて魔法エフェクト制作のアプローチについて講義させていただくことになりました 動画にあるような魔法エフェクトを作る際に、自分が考えていることについて色々とお話しさせていただきます よろしくお願いします🙏 cgworld.jp/special/master…


Yankee Reposted

I'm wiped out after working all night, but it was worth it. Presenting the entrance to the underwater world :)


Yankee Reposted

Been making some explosions and blueprint funnies in #UnrealEngine today🎆


Yankee Reposted

今回のアップデートからBoothでの配布も開始しました! booth.pm/ja/items/59435… なんと今は配布無料期間中です! 急げ!!!( 21XX年までを予定 #KawaiiPhysics #UE5

#UE5 用の物理プラグイン「#KawaiiPhysics」をv1.16.0 にアップデート! 今回『New External Force』機能を追加!揺れに変化を出すには仕込みが必要でしたが、パラメータ設定だけで実現可能に! 他はUIを改善したり、Boothでの配布開始!あと、デモ動画を作ってみました! x.com/pafuhana1213/s…



Yankee Reposted

A little bit of practice with fire and #embergen #VFX May or may not finish it🤔


Yankee Reposted

■フラクタルノイズのおすすめ設定 ‐Fractal noise Recommended setting(smeary×invert) EF作成時「にじみ」×「反転」は特に使用頻度高いですが、その設定を軸に色々な見せ方できます! 特にサブスケール高めにいじると一気にまがまがしさが増大するのでおすすめ #aftereffects #vfx

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Yankee Reposted

Yankee Reposted

wip


Yankee Reposted

A great way to cheaply fake lighting on particles is using a sphere mask in world space. If you add a Vector3 to the Object Position node, it can be offset to any desired position #gamedev #VFX #realtimeVFX #UnrealEngine5 #UnrealEngine


Yankee Reposted

You can use the depth buffer with a bump offset function to map textures to the geometry. The influence parameter controls the amount of distortion based on the depth height map. It is convenient for dynamic UI elements, damage effects.. #gamedev #VFX #realtimeVFX #UnrealEngine5


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