@ThibaultTricard Profile picture

Thibault Tricard

@ThibaultTricard

Associate Professor at Ensimag Grenoble, Researcher in Computer Graphics in the Maverick team at LJK/Inria Grenoble.

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Thibault Tricard Reposted

Hey, if you are the AI company/institution that has been scrapping shadertoy.com nightly for a month now, please stop now.


Thibault Tricard Reposted

🎉Great news!🎥All HPG 2024 session recordings are now available online! Check out the program page highperformancegraphics.org/2024/program/i…


Thibault Tricard Reposted

10 mins presentation for a Siggraph paper is ridiculous. I use to have a good presentation that every one can learn a lot from. Now it's crippled. 🥲


Thibault Tricard Reposted

Looking for a fast method to render your large-scale game components? Our lastest @HPG_Conf paper allows to render terrains, oceans and even entire planets in realtime on any modern GPU using compute shaders. Fun fact: we use a Concurrent Binary Tree as a GPU memory manager.


Thibault Tricard Reposted

📰🏔️New paper alert! 📰🏔️ Next week, Hugo Schott will present our latest work on Multiscale Terrain Amplification at #SIGGRAPH2024. Starting from a coarse terrain, we interleave erosion steps and upsampling together to create features at multiple scales. Small thread ⬇️


Thibault Tricard Reposted

Say no to GPU starvation ! GigaVoxels efficiency x 2 ! → our HPG'2024 paper: "GigaVoxels DP : Starvation-Less Render and Production for Large and Detailed Volumetric Worlds Walkthrough" Antoine Richermoz @rcmz0 & I. pdf+video: hal.science/hal-04654692

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Thibault Tricard Reposted

1/ Happy to share our new paper "Surface-Filling Curve Flows via Implicit Medial Axes" at #SIGGRAPH2024! We introduce a fast, robust and user-controllable algorithm to compute surface-filling curves. 🐍✈️ dgp.toronto.edu/projects/surfa…


Thibault Tricard Reposted

Do you want fluorescence in your renderer without having to make it spectral? I got you covered! At #EGSR2024 I will unveil with @_Laurent and Pascal Barla a reduction technique to integrate fluorescence into RGB rendering!


Thibault Tricard Reposted

Félicitation à @ThibaultTricard (Inria, Univ. Lorraine) qui décroche le prix de thèse 2023 du GDR IG-RV! Pour sa thèse intitulée "Procedural noises for the design of small-scale structures in Additive Manufacturing" sous la direction de Sylvain Lefebvre et Didier Rouxel.

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You can find me on mastodon here : mastodon.online/@ThibaultTrica… From now on (until I there is a better alternative) I’ll be posting update there


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