@LambertTibo Profile picture

Thibault Lambert

@LambertTibo

Computer Graphics Engineer

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I'm happy to share with the community this custom #UE5 plugin to import, use and display #OpenVDB and #NanoVDB files. You can import most types of OpenVDB files, and they are always converted to NanoVDB for better GPU performance. 1/5 #UnrealVDB github.com/eidosmontreal/…


Thibault Lambert Reposted

Cloudy with a chance of terror ☁️ @LambertTibo x.com/LambertTibo/st…

The Halloween boogeyman will haunt your dreams and your game sessions 🎃. Cloudy boss fight ☁️.



Thibault Lambert Reposted

So cool!


Boss fight in the clouds ☁️. Happy cloudy Halloween 🎃 ! Skeletal Volumetric Clouds, running in realtime in UE5 using the SVT Helper plugin. fab.com/listings/2cc1b…


Thibault Lambert Reposted

Cinematic cloud time-lapse by @LambertTibo using #UE5 and #EmberGen


Thibault Lambert Reposted

#UE5 One more doodle with volumetric clouds


Thibault Lambert Reposted

Happy to share this tutorial with you all! - How to integrate sub frame interpolated custom VDBs into a single volumetric cloud actor with Ultra Dynamic Sky. Special thanks to @LambertTibo for letting me pick his brain and his awesome plugin SVT Helper! youtube.com/watch?v=mHZt7j…


Thibault Lambert Reposted

I'm so excited! ! ! I finally got custom VDBs playing INSIDE ultra dynamic sky in a SINGLE volumetric cloud actor! big thanks to @LambertTibo for helping me set this up, his plugin unrealengine.com/marketplace/en… is providing a ton of the logic, and includes sub frame interpolation


More Lenticular Clouds experiments 🌤️ All VDB sequences are Embergen looping simulations running at 60fps in Unreal Engine, with sub-frame interpolation. Video captured directly in the Editor, using the SVT Helper plugin.


Thibault Lambert Reposted

I'm excited to announce my new plugin "SVT Helper", now available on the Unreal Marketplace. It's a unified solution to use SVTs/VDBs with Volumetric Clouds and Volumetric Fog, in Editor, with Sequencer and in Game. RTs are really appreciated ! TYSM unrealengine.com/marketplace/en…


I present to you my latest obsession: Lenticular Clouds. VDB simulation test in #Embergen imported and rendered in #UnrealEngine with Volumetric Clouds. 300 frames looping animation.


Thibault Lambert Reposted

Another thing added to UE5-Main branch this week, Path Traced clouds when using reference atmosphere mode #UE5 #UnrealEngine #GameDev #Cinematic #Rendering

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A very short breakdown of my last real-time cloud cinematic study. #UE5 #Embergen


Anvil cloud formation timelapse, realtime cinematic test in #UE5, with my first ever #Embergen simulation exported as VDB. Mix of procedural clouds with a VDB sim augmented with 3d procedural noise.


Impressive fan trailer made in UE5, smokes are simulated in Embergen and rendered with the #UnrealVDB plugin. Good job !


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