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@key_vfx
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I'm happy to share with the community this custom #UE5 plugin to import, use and display #OpenVDB and #NanoVDB files. You can import most types of OpenVDB files, and they are always converted to NanoVDB for better GPU performance. 1/5 #UnrealVDB github.com/eidosmontreal/…
Cloudy with a chance of terror ☁️ @LambertTibo x.com/LambertTibo/st…
The Halloween boogeyman will haunt your dreams and your game sessions 🎃. Cloudy boss fight ☁️.
Boss fight in the clouds ☁️. Happy cloudy Halloween 🎃 ! Skeletal Volumetric Clouds, running in realtime in UE5 using the SVT Helper plugin. fab.com/listings/2cc1b…
Cinematic cloud time-lapse by @LambertTibo using #UE5 and #EmberGen
Happy to share this tutorial with you all! - How to integrate sub frame interpolated custom VDBs into a single volumetric cloud actor with Ultra Dynamic Sky. Special thanks to @LambertTibo for letting me pick his brain and his awesome plugin SVT Helper! youtube.com/watch?v=mHZt7j…
I'm so excited! ! ! I finally got custom VDBs playing INSIDE ultra dynamic sky in a SINGLE volumetric cloud actor! big thanks to @LambertTibo for helping me set this up, his plugin unrealengine.com/marketplace/en… is providing a ton of the logic, and includes sub frame interpolation
More Lenticular Clouds experiments 🌤️ All VDB sequences are Embergen looping simulations running at 60fps in Unreal Engine, with sub-frame interpolation. Video captured directly in the Editor, using the SVT Helper plugin.
I'm excited to announce my new plugin "SVT Helper", now available on the Unreal Marketplace. It's a unified solution to use SVTs/VDBs with Volumetric Clouds and Volumetric Fog, in Editor, with Sequencer and in Game. RTs are really appreciated ! TYSM unrealengine.com/marketplace/en…
I present to you my latest obsession: Lenticular Clouds. VDB simulation test in #Embergen imported and rendered in #UnrealEngine with Volumetric Clouds. 300 frames looping animation.
Another thing added to UE5-Main branch this week, Path Traced clouds when using reference atmosphere mode #UE5 #UnrealEngine #GameDev #Cinematic #Rendering
Anvil cloud formation timelapse, realtime cinematic test in #UE5, with my first ever #Embergen simulation exported as VDB. Mix of procedural clouds with a VDB sim augmented with 3d procedural noise.
Impressive fan trailer made in UE5, smokes are simulated in Embergen and rendered with the #UnrealVDB plugin. Good job !
Throwing this back up now that I’ve “unlocked more visibility” on here. A thread! youtu.be/gk7-yCprFc4?si… #starwars #starwarsthegrey #starwarsfan #unrealengine #rokoko #nvidia #rtx4090 #jedi #sith #theoldrepublic #cg #UE5 @80Level #cinematic #3d #3dart #3Danimation
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Who to follow
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Jason Key
@key_vfx -
JangaFX Software
@JangaFX -
William Faucher
@WillFaucherVFX -
Real-Time VFX
@realtimevfx -
Ghislain Girardot
@GhislainGir -
Ryan James Smith
@OverdrawXYZ -
Nick Seavert
@nickseavert -
Asher Zhu
@Vuthric -
Amit Mehar
@amu_mhr -
Ryan Schmidt
@rms80 -
Dylan Browne
@DylserX -
cgwiki
@thecgwiki -
Unreal Directive
@UnrealDirective -
Niels Dewitte ニルス
@Niels_Dewitte -
Andras Ketzer
@FluidNinjaLIVE
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