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Finally finished this one !! UE5 feel sooo good 🥳 HQ version: artstation.com/artwork/rJ6rlE #VFX #UE5 #realtimeVFX
Chaos fracture to vertex anim experiment, pretty easy so far #UE5
■衝撃波テクスチャの簡単な作り方 1. 角度のもとになるグロー 2. 1をもとにVector Map 3. Tile Samplerで段階的に形状作成(下側→全体を大雑把に→全体を細かく) 4. 1でSlope Blur、拡大 重要なパラメーター(Tile Sampler) ・Vector Map Multiplier ・Mask Map Threshold #SubstanceDesigner #VFX
Using this Quantize shader will help limit the number of discrete values from a full 0-1 range. Extremely useful when it comes to achieving a toon effect #realtimeVFX #UnrealEngine #gamedev #VFX #UE5
Some ink inspired explosion VFX. See link for better quality. 🙂artstation.com/artwork/YB5NbP #madewithunity #VFX #RealtimeVFX #unity3d
Day 21: #Flipbooktober2024 K4b000m! @VFXApprentice #inktober2024 #lookingforwork
You can create a handy custom decal UVs shader using the WorldPositionBehindTranslucency nod, It works with custom meshes just as well as with particle system sprites. #realtimeVFX #UnrealEngine #gamedev #VFX #UE5
Hi I’m continuing my experimentation with @Foofinu's animation techniques (animation sherpa). I had a lot of fun creating these small cycles. I hope you like them! BTW, I’m still looking for work in gameplay animation, either as a lead or even as a consultant.
Quick animation. It’s an upgrade of a test I made for job. ( I failed) Rig by : @truongcgartist 👌 2D with @callipeg #3D #animation #anime
🌌Galaxy Cube🌌 It's been a while since I did any personal work, but I had some time over the holidays ^^ #madewithunity #vfx
Genshin Impact just has too many good references 😅 Here's a water spout effect found in the many fountains of Fontaine #vfxreference #vfx #realtimevfx #genshinimpact #fontaine
ANNOUNCING: the very (not) official and real (not at all) VALORANT x Pokémon collab 🎉🎉🎉 @charlteon and I have been working on this fun little fan piece. he did the beautiful icons and UI animation, I did the VFX, and courtesy of this weapon animation from @keyframequeen ! 💜
omg.... i dodged at the exact moment as i ult'd so the animation took forever since it triggered the slow-mo mode......
Here is my participation to our Annual VFX Challenge at @Blizzard_Ent Detailled Breakdown Sooon… enjoy ! #vfx #gamedev #visualeffects #game
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