Ultra Engine
@LeadwerksUltra Engine unlocks the full power of your GPU to deliver up to 10x faster performance for your games and simulations. #iitsec #gamedev #indiedev
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Ultra Engine 0.9.7 is released, with an all-new decals system, particles, improved flowgraphs, and more. Upgrade to Ultra and save this week, in our store or on Steam. #gamedev #indiedev ultraengine.com/community/blog…
This week we reviewed deeper progress in level design and discussed the upcoming release of Ultra Engine 0.9.8. #gamedev #indiedev youtube.com/watch?v=rK35hb…
"If you complete a Transaction for a License Tier you were not eligible for, you must pay Epic the remainder of what you would have owed had you purchased a License Tier you were eligible for." Your free 3D models will come with strings soon if you have a Fab account.
FYI, Epic is re-releasing SketchFab models on Fab.com with more restrictive licensing terms. sketchfab.com/3d-models/offi… fab.com/listings/885f5… Also, the EULA says no class-action lawsuits.
Discord is telling everyone different times for the meeting. The correct time is 10 AM PST (in ten minutes).
Join is in two hours on Discord to find out what Ultra's secret feature is: discord.gg/qTVR55BgGt #gamedev #indiedev
Did you know Ultra Engine has a secret feature? Join us tomorrow on Discord at 10 AM PST to find out what it is. #gamedev #indiedev discord.gg/qTVR55BgGt
Demo is out for the Ultra-based Quake mod "Slipgate Tactics": dreikblack.itch.io/slipgate-tacti… #gamedev #indiedev
Quake as a turn-based tactical game? Say hello to the Ultra-based mod "Slipgate Tactics". #gamedev #indiedev youtube.com/watch?v=sOA6oU…
Shadow maps with tessellation, finishing everything up now... #gamedev #indiedev ultraengine.com/community/gall…
This shows how to fine-tune your level geometry, to make the most of the new tessellation features youtube.com/watch?v=zvqYBR… #gamedev #indiedev
Join us tomorrow on Discord tomorrow at 10 AM PST for a live chat, where we will unveil some never-before seen features that help you build levels with tessellated surfaces. discord.gg/qTVR55BgGt #gamedev #indiedev
Per-vertex/edge control over displacement will give you fine control of tessellation in Ultra 0.9.8. Here we are using beveled normals and aligned UV mapping to make a nice rounded edge the displacement map wraps around. Totally new tech no one has ever seen! #gamedev #indiedev
ESCAPELAND launches on Steam early access! This is a great showcase of what Leadwerks can do in the hands of a talented developer. Buy and review to support your fellow devs and get a really good game! #gamedev #indiedev store.steampowered.com/app/2506540/ES…
Interesting discussion today that ranges from SCP, Torque, 3D World Studio, and a range of other things you might not think go together but actually do! Thanks for joining! #gamedev #indiedev youtube.com/watch?v=aAB-YM…
Join us in 30 minutes to discuss the week's progress on Ultra Engine, and the possibility of a release of 3D World Studio 6: discord.gg/qTVR55BgGt #gamedev #indiedev #SCP
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