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I feel like A STAR!
Do YOU want to look as good as this man? Then what are you waiting for? Order your limited edition Sandstorm Beta shirt now! amzn.to/2Su2tlR Shout out to Brian from our Denver office for his fabulous modeling skills! ✨✨ #InsurgencySandstorm
I'm a game dev. I didn't know how to code so I learned. I didn't know how to write music so I learned. When I didn't know how to animate, I learned. If someone thinks they need to resort to using generative ai to bring a vision to life it didn't deserve to live
I'll be at GDC this year looking to connect with anyone looking for a game design consultant. I have 10+ years experience with indie to AA/AAA game dev. Design, writing, VO, monetization, creative direction, and more. See some of my work pictured. If you're interested, reach out!
We just announced our first game "Somber Echoes" built in the partnership with our amazing friends at Rock Pocket Games and Bonus Stage Publishing in Unreal Engine 5! Youtube: youtu.be/u_9-MyCq29Y?si… #metroidvania #platformer #Announcement #trailer #ign #gamedev
A cinematic of our latest modular environment built in Unreal Engine 5! @ArtStationHQ link: artstation.com/artwork/qeyK9e #UnrealEngine #quixel #3dart #gameart #gamedev #3Dartist #art #woods #forest #House
Created something for my portfolio: Muzzle flash and Blood Impact @artstationhq artstation.com/artwork/XgLXWw
If anyone's curious why Unreal's tools are (by admission of their engineer) not great for level design or user-friendly quad modeling, it's because the crew behind it believes level design is a niche use case for geometry in video game engine Unreal. Hope this clears things up.
More CS2 tools. Barring those player models, every single piece of geo you see here was made in the editor in the span of a night. God, I love Hammer 5.
I've converted this thread into its own blog post and garnished it with some extra infos. Why? There's an explanation at the beginning of the article under the headline: "Back to the roots!" Let me know what you think about it! simonschreibt.de/gat/battlefron… #gamedev #vfx #realtimevfx
Quickly checked out an explosion/vfx from Starwars Battlefront II and wanted to share the gained knowledge (twitter thread). I think the main explosion consists of several loopable flipbooks. #realtimevfx #gamedev
What if you could have a job in the video game industry working on games but you were allowed to just share your little WIP gifs and shit anyway like you do for your personal projects. Wouldn't that be such a better world
I actually hate Lumen as a lighting solution. The amount of screen space is just revolting. Seems no matter what I do ( aside from maxing out settings) it will always just fail. Castrate my art to use modular geo and I still suffer.
Game devs: Are these spot on? Or way off? What else should go in here?
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Who to follow
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Vuk Banovic
@VukBanovic -
Bartłomiej Guzek
@Lizard_Maps -
Jeroen van Werkhoven
@jvanwerkhoven -
Jan Gortnar
@yanzl_ -
Sergey Morozov
@untor_morozov -
Radu Tanasie
@radu_tanasie -
Jon Higgins
@JonHigginsUK -
Paul Stangl
@poLemin -
TanookiSuit3
@TanookiSuit3 -
JimWood
@JimWoodUK -
Marc Bidoul
@ElMoroes -
Gale
@MapStuffages -
jd40
@jd_40 -
Sad Ones
@jelsadones -
Jon Hickenbottom
@jonmichael
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