@Joshsacco Profile picture

J🎃sh Sacco

@Joshsacco

Freelance Art Generalist and Game Dev || Creative Director at @deadleafgames || Optimist, passionate, driven.

Joined January 2011
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Inside Out 2 is such a great sequel. Anxiety is so well designed visually and as a plot device that compliments the world and story. Storytelling is ace. No evil villain needed, plus that hug bit got me.


Got around to playing Alan Wake 2, just amazing. Loveeeeed Saga and Casey, I hope we get more or their adventures in the Remedy universe.


J🎃sh Sacco Reposted

We're part of The ANZ Indie Showcase this summer! Event will be happening on the 7th of Dec AEDT! Check out @indiebrewau for more details! ✌️♻️🔰 #indiegame #gamedev #IndieGameDev

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GCAP Day 3. Been awesome seeing familiar faces and meeting new ones. Love the passionate energy ⚡️ #MIGW24 #gcap

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J🎃sh Sacco Reposted

(1/2) I always considered sound design to be 50% of the image whether in a movie or in a game. Sound can deepen the believability, scale, tactilness, and mood of the world you design. Abe's Oddysee was an example of this where every footstep matched the timing and visuals.


J🎃sh Sacco Reposted

In Melbourne for GCAP & MIGW. You can catch the very smart Victor talking about asset pipelines on Tuesday.

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J🎃sh Sacco Reposted

Another sneak peak at four games you can find at the Xsolla Big Games Night Indie BYOG Showcase! If you're at @GCAPConf next week, join us on Tuesday evening for a networking social and check out these indie games - some of which have never been seen before!

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J🎃sh Sacco Reposted

Happy #MIGW24 ! Our game, Junklands will be showcasing at the @indiebyog at GCAP! Come by and play it! 🥳 #junklands |#indiedev | #gamedev | #indiegamedev | #indiegame

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3D not behaving correctly in Unity/ 3D package will most likely be solved by deleting it at source and importing again. Works everytime and I always forgetttt eeeee. 😑


J🎃sh Sacco Reposted

Had an aweosome time with @Joshsacco from @DeadleafGames who is the creator of #Junklands, at the 49th episode of my DEV. LIFE show in which we talked about his game's unique mechanics, and also the beauty in his hard and sad moments of life. twitch.tv/videos/2259130… #DEVLIFE


J🎃sh Sacco Reposted

Today, in around 1,5 hours, so at 12.00 GMT+2 time, I will be having the 49th episode of my DEV. LIFE show, with the creator of @DeadleafGames @Joshsacco . Looking forward to see you all there live at my Twitch Channel: twitch.tv/remulto #DEVLIFE #games #Junklands


J🎃sh Sacco Reposted

After 4 years of hard work our debut game The Plucky Squire will be released later today on PC, PS5, Switch & Xbox Series 🎉 Can’t believe the day is finally here. I’m so proud of the game our talented team has created. Really hope everyone has fun in the Land of Mojo!! ✨ ✨

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J🎃sh Sacco Reposted

We're giving away 10 COPIES of The Plucky Squire because we launch in 10 days! 🤍 Like ♻️ Repost ☑️ Follow us for a chance to win! We want to share our studio's debut game with as many people as we can 📖


J🎃sh Sacco Reposted

Please join us in celebrating the 2024 AGDAs finalists! 21 games spanning 12 awards, each one demonstrating the continued originality and creativity of Aussie game devs. The field is led by GOTY nominees CONSCRIPT, Diets & Deities and KILL KNIGHT. 👇👇 agdas.com.au/2024-finalists/

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J🎃sh Sacco Reposted

I made a devlog about the voice acting, music and audio design in EcoGnomix! It is very silly. Enjoy! youtu.be/rsYHYxZ1AmY #gamedev #indiegame


J🎃sh Sacco Reposted

Praising Australia to the masses at @gamescom #gdaygamescom

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J🎃sh Sacco Reposted

We've been having a fantastic time over at @gamescom! If you haven't already, why don't you swing by the Australian booth and see what we have on offer?

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