@DannyT Profile picture

Dan Thomas ๐Ÿš

@DannyT

#gamesindustry growth advisory, bizdev, ops and marketingโ€ฆ or something ๐Ÿคทโ€โ™‚๏ธ Fractional COO @apparanceuk | Co-director @LBMentorship | advisor @impressgames

Joined December 2006
Similar User
Develop Conference photo

@developconf

Cinzia Musio ๐Ÿ‡ต๐Ÿ‡ธ photo

@geekybaking

Liquid Crimson ๐Ÿค˜ photo

@liquidcrimson

The Superior Des photo

@Kid_Desimo

Luke Hebblethwaite photo

@lukethehebble

BruceSlater photo

@RadForgeBruce

Marty Reid photo

@martinGreid

Jonny ๐ŸŽฎ photo

@Omnislash92

Alex Boucher - deactivating soon photo

@thatwouldbealex

๐Ÿ‰๐Ÿ‡ต๐Ÿ‡ธ๐Ÿณ๏ธโ€๐ŸŒˆ๐ŸŽฎโœจLeon Hijazi-Killin photo

@leonkillin

Charlotte Nangle photo

@CharlotteNangle

Kat - Say hi to me in @TeamFOLON photo

@Popelady

MJ Widomska photo

@crabdogduck

Abbie Dickinson photo

@PirateAbbie

Adam Clewes-Boyne ๐Ÿ”œ somewhere else photo

@adamb1234

Pinned

It's far from perfect, but LinkedIn has become my social media hangout of choice in the wake of X/Threads/bsky/Mastodon fragmentation. Come find me waffling all things #GamesIndusty over there: linkedin.com/in/heydanthomas


If you're releasing a game in 2025 and are overwhelmed with the prospect of having to tackle creator outreach... ๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡

OMG! @impressgames has been awarded funding to develop Launchpad โ€“ a creator discovery & outreach tool for indie #gamedev-s! ๐Ÿš€โœจ A free Early Access programme starts today! ๐Ÿ†“ ๐Ÿ™Œ If you're launching a game in 2025, apply below and I'll be in touch! ๐Ÿ˜‡ forms.gle/4mv6GoXbvgCbVmโ€ฆ

Tweet Image 1


The crossover you never knew you needed @NinjaTheory @PowerWashSim #Halloween

Tweet Image 1

Leaving my field and heading to Guildford on Friday to deep dive all things @ApparanceUK with @ga5p0d3 followed by some spooky Halloween funsies ๐ŸŽƒ If anyone's about and wants a #ProcGen nerd out, give me a shout. Might even treat you to a spooky pumpkin-spiced latte!


I've not been active on Twitter for a long time, because all it showed me was ads and anger. The past few days, being connected to so many #IndieGameDev folks has been a real welcome palette cleanser. I've seen so many cool games that weren't on my radar ๐Ÿฅณ


Dan Thomas ๐Ÿš Reposted

#SteamNextFest can be overwhelming for a lot of indie game developers... ...but does it have to be? ๐Ÿค– I build marketing tools like Coverage Bot to help on the community-side! ๐Ÿ’š #indiedev #gamedev


Dan Thomas ๐Ÿš Reposted

Huge thanks to everyone who joined us for the IMPACT! Pitch Up! Practice event in Bristol this week! ๐Ÿ’œ๐Ÿ‘ Pitching to publishers can sound scary, but we hope we were able to give you the right support to nail it and showcase the best of your project! ๐Ÿ’ช #IndieGameDev #indiegame

Tweet Image 1
Tweet Image 2
Tweet Image 3
Tweet Image 4

Dan Thomas ๐Ÿš Reposted

Miniature towns exploration, day three. More town variety, more parameters to control, and also forests! #ProcGen #GameDev @ApparanceUK #UnrealEngine #Kenney

Tweet Image 1

Dan Thomas ๐Ÿš Reposted

Following on from yesterdays first steps exploring artistic control of procedural scenes, we add hero buildings and automatic terrain surface effects and foliage. ๐Ÿฆ๐Ÿจ๐ŸŒณ๐ŸŒฒ

Tweet Image 1

We've been discussing artist control within procedural systems *a lot* lately. This will be a fun one to follow ๐Ÿ‘‡ #GameDevelopment #UnrealEngine

A common issue we encounter with our #ProcGen clients is the level of control available when working with procedural systems. Join me as we experiment with various ways artists can influence and interact with a procedurally generated scene using Apparance in Unreal...

Tweet Image 1


From many conversations with indies, pitching & funding is consistently the biggest mystery. So some friends have offered to lend a hand and give some brave devs live feedback on their pitch at our next event ๐Ÿ‘‡

๐Ÿ“ข Introducing: IMPACT! Pitch Up! ๐Ÿ“ข A new event to help #indiedevs practice, learn and improve on their pitch processes. โœจ๐Ÿ’œ A consequence-free pitch-practice event to get feedback from publishers on your game pitch! ๐Ÿ™Œ Register your interest: ๐Ÿ‘‡ forms.gle/ZTtLYHqu7E3SN7โ€ฆ

Tweet Image 1


Dan Thomas ๐Ÿš Reposted

I can almost smell the chips and candyfloss as we are about to head down to Brighton next week for this year's @developconf! It's set to be a hot one so bring suncream and perhaps a hat! Come and find @DannyT and I (and possibly Terrance the Lizard Doggo) for a chat ๐Ÿ˜€

Tweet Image 1

Dan Thomas ๐Ÿš Reposted

Soon to visit Brighton for this years Develop where we're looking to chat with procedural generation enthusiasts and curious folk alike. Are you a TA or TD with their eye on #ProcGen and fancy seeing what Apparance has to offer? DM myself or @DannyT for a meeting.

Tweet Image 1

Flexibility and productivity for level design is a huge benefit of adopting procedural generation. Let your artists focus on making awesome assets and your level designers on creating awesome play spaces and ditch the faff of having to manually position every element ๐Ÿ‘

Tired of hand assembling hundreds of assets? Can procedural level design tools help? Sure! Have a look at what we've been building with @ApparanceUK



Loading...

Something went wrong.


Something went wrong.