@Aishization Profile picture

Aisha Brown

@Aishization

🏳️‍⚧️ 🏳️‍🌈 Graphics programmer, formerly @FeralGames and @unity3d. Opinions my own

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Aisha Brown Reposted
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Aisha Brown Reposted

Excited to share my presentation from #thethingSthlm about Example-based Procedural Placement and our (@EmbarkStudios) experimental project Kittiwake, where we set out to explore a feeling of co-creation with a procedural system 😁😺 youtu.be/yED9t2tImog


Aisha Brown Reposted

With more companies not attending GDC blogs.unity3d.com/2020/02/27/an-…, maybe this year we can have more mini-conferences around the world that are more inclusive of all polygon.com/2020/2/4/21122…, and *actually* spread knowledge via public videos/blog posts instead of behind a paywall.


Aisha Brown Reposted

Why does The Wind Waker's Cel Shading still look so modern, even while so many other games barely hold up? Let's find out. youtube.com/watch?v=mnxs6C…


Aisha Brown Reposted

Got a new blog post ready for you all this weekend! This one is an introduction to real-time approximations for subsurface scattering, primarily focused on techniques used for skin shading: therealmjp.github.io/posts/sss-intr…


Aisha Brown Reposted

The Kindle edition of GPU Zen 2: Advanced Rendering Techniques is currently cheap as peanuts, if you don't mind reading books on a screen it is definitely worth it! amazon.co.uk/dp/B07SYP7P6B/…


Aisha Brown Reposted

I’d like to give some details on what is new on the new A13 Bionic GPU and #MetalAPI besides the performance and power improvements (1/13)


Aisha Brown Reposted

Some of the new things we are shipping this year with #MetalAPI (1) : - A new set of APIs for simplified GPU family handling - Indirect Command Buffers (ICB) for encoding compute workloads on the GPU - iOS gets PSO indirection for ICB - iOS gets range indirection for ICB


Aisha Brown Reposted

Must see presentations about memory model and atomics for C++ programmers: m.youtube.com/watch?v=A8eCGO… m.youtube.com/watch?v=KeLBd2…


Aisha Brown Reposted

Engineering specs for a number of DirectX features (including DXR, VRS, and all of D3D11) are now available at microsoft.github.io/DirectX-Specs. This supplements the official docs with an extra level of detail that can be useful to expert developers.


Its great to see Microsoft publishing the engineering specs for D3D in a github. devblogs.microsoft.com/directx/direct… Openness and transparency like this is awesome and very useful for developers getting their hands dirty


Aisha Brown Reposted

GPUs execute 2d compute dispatch groups in scanline linear order. Not good for L1$ if your shader processes 2d area local data (blur, SSAO, SSR). Nvidia GDC 2019 slides show up to 47% perf increase by tiling your group.xy with a few ALU instructions. Claybook does similar stuff.

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Aisha Brown Reposted

With all the AMD GCN architecture and scalarization blog posts recently, here's my understanding of NVIDIA Volta & Turing architectures' Independent Thread Scheduling features, and whether they affect the performance of divergent code:


Aisha Brown Reposted

A reminder that I am collecting GDC 2019 links here interplayoflight.wordpress.com/2019/03/21/gam…, please send any I have missed my way. Also thanks to @pixelmager for the steady stream of links! :-)


Aisha Brown Reposted

A few interesting posts on the Eidos website (thread): Deferred+: next-gen culling and rendering for dawn engine eidosmontreal.com/en/news/deferr…


Aisha Brown Reposted

Having over 20+ yrs experience & several games of the year under my belt, Transitioning from presenting male to female goes like this. As male: headhunted by studios, flown to interviews overseas. As female: email response to CV "we don't think you would be happy here"


Aisha Brown Reposted

Now that people have already said highly controversial stuff like ”debugger is useless for C++ development”, I think I can share my own controversial thoughts about unit testing, DRY, copy-paste coding and function length, etc... with 20 years of C++ programming experience.


Aisha Brown Reposted

My previous tweet on C++20 ranges example kinda exploded, so I thought it would be good to write down wot I think in a blog form. "Modern C++ Lamentations" aras-p.info/blog/2018/12/2… It's kinda random and not structured well, but hey I'm also trying to have a vacation here :)


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