Matt Pettineo
@MyNameIsMJPLead Rendering Programmer at Sony Santa Monica Studio. I don’t post here anymore, find me on Bluesky: https://t.co/5paLDPg1rU
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With the sad news of RAD shutting down, I backed up their dev talks for future referencing. Some of their tech talks from The Order were so influential and blew my mind when I first saw them! drive.google.com/drive/folders/…
The REAC 2024 talk that I did with Stephen McAuley is now available to watch on YouTube: youtube.com/watch?v=G5VeAT…
Today's #REAC2024 highlight is the presentation by @stevemcauley and @MyNameIsMJP from @SonySantaMonica: Maya as Editor: The game development approach of Santa Monica Studio tinyurl.com/reac2024main Register here: tinyurl.com/reac2024 - June 3 & 4 online. See you there!
After reading through the excellent ZH3 paper by @torust/@miwanicki/@Peter_shirley (torust.me/ZH3.pdf), I added the ZH3 hallucination method for calculating irradiance to both BakingLab and Probulator github.com/TheRealMJP/Bak… github.com/kayru/Probulat…
If an artist or game director ever tells you that you need to add an "eclipse mode", it's actually pretty easy to do just by modifying your shadow map PCF kernel! Just set the weights to match the shape of an occluded disk.
Me, a shader programmer, when a C++ programmer tells me about that one time they found a compiler bug:
This is a great article that explains HLSL cbuffer packing rules, and also includes a very cool layout visualizer: maraneshi.github.io/HLSL-ConstantB…
If you want to learn how to implement a simple shader printf in HLSL 2021 and D3D12, then I've got a new blog post for you: therealmjp.github.io/posts/hlsl-pri…
If you’re at SIGGRAPH, feel free to stop by the bar at the JW Marriott at around 8 tonight if you want to say hello and chat with graphics people!
It’s pretty amazing that REAC was both free of charge and full of high-quality content! Let’s all hope that the organizers do this again next year. 🙂
Exciting news: I have found somewhere to buy guanciale. No more pancetta for my carbonara!
Ahhhh! So excited to show the first preview of Concord. This team is amazingly talented and I can't wait for everyone to see more as we work towards launch!
Dropping out of superlight! Concord, a new sci-fi universe and PVP multiplayer FPS from @FirewalkStudios is coming to @PlayStation 5 and PC in 2024: blog.playstation.com/2023/05/24/int… Look for the full reveal next year and follow here to be among the first to know.
TIL that there's a very straightforward mesh shader + visibility buffer sample in the GDK graphics samples: github.com/microsoft/Xbox…
Just finished my first day as Principal Rendering Programmer at Sony Santa Monica Studio. I'm super excited to be working with such an awesome and talented team!
Regrettably, I was among those who were laid off by Meta today. I am currently seeking new opportunities in graphics programming and would greatly appreciate any leads or recommendations. Thank you in advance for your help.
After 13(!) years, today is sadly my last day at Ready At Dawn studios. I worked with some amazing and talented people that I will miss dearly, and I’m proud of everything that we created together. Time for a few weeks off before I start what’s next!
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