@willstall Profile picture

William Stallwood

@willstall

Generative Shader Artist at https://t.co/fbqq6VLbjx and one half of https://t.co/zlbpwfrZfp; makers of Auditorium, Pulse, Splice, and other games

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Pinned

I'm so damn excited to announce Subtle will release on August 9th on @artblocks_io !! It's been a long journey and I so very excited! Explore at: artblocks.io/collections/pr… So much love to the #genartclub for helping me in every way throughout this process

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William Stallwood Reposted

#gamedev wisdom by @willstall http://t.co/tsWQmDGHwj #1gam

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William Stallwood Reposted

Subtle #53 by @willstall

Endless Nameless #318 by @newrafael



Sick.......! Got a chance to see a little behind the scenes last week and am very excited!

Hi everyone! I've just minted Vareniyam on @highlight_xyz :D Huge thanks to the Highlight team for all the support! highlight.xyz/vareniyam Vareniyam opens for minting tomorrow at 17:00 CET (12pm ET), but you can already play with it right now!! #generative #genartclub

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William Stallwood Reposted

January 5th challenge was destroying a square. Beautiful piece by @willstall

Loving #genuary2022 so far! Today's challenge was to destroy a square. So, here's a Voronoi fractured and refracted cube. Created in a single GLSL fragment shader #genuary #genuary2022 #generativeart



workin' on something lovely... #genartclub

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William Stallwood Reposted

William Stallwood Reposted

Looking at Unity URP's roadmap, I seriously don't understand how it is moving so slowly. I've implemented many of these features in my custom SRP in my spare time, from scratch. There must be serious management issues for them to take years to implement this stuff.


William Stallwood Reposted

This Is Not A Rock is SOLD OUT! Thank you to all collectors !! 🪨 Post your rock that's not actually a rock below 👇

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William Stallwood Reposted

Conversion to mesh is fully working and sent out to #ConjureSDF pre-alpha testers earlier today😎 Meshing speed is certainly not slow at 30 Million voxels per minute. But there is definitely room for improvement in the future🙌 #blender3d #b3d #blender #3dart #3dmodeling


Wizard

animation is hard, 3D animation is harder, camera animation is harderderest. render time: 2h15m (cause some people asked for a bit more noise ;-) ) #generative #genartclub #glsl #pathtracing



William Stallwood Reposted

Bookends: A series looking at the first and last public mints in a generative art collection Today we highlight Subtle by @willstall Subtle #1 owned by dmor0x.eth Subtle #255 owned by anon

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William Stallwood Reposted

For all the ones of you who are interested in making 4D GAMES, I've just published the second part of my tutorial series on how to extend @unity from 3D to 4D! ✨ (link in the reply 👇)

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Love it.

If You Could Do It All Again #72 in palette Camper Van. Minting open until the end of August at @brtmoments ! 🚐🚐

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William Stallwood Reposted

If you are a web developer and took my Shader Prototyping course, you have seen how I's possible to design pipelines with multiple passes and buffers inside glslViewer; Now it's super easy to do the same in JS/ThreeJS with a new npm module I call glsl-sandbox. Thread 👇


William Stallwood Reposted

Had a wonderful experience with @AlbaDotArt It was a pleasure to work with them and to share the group show with such talented artists. Btw, there are some Enigmatik pieces left (this is the last time I promote this project, I swear 😅) alba.art/projects/enigm… #generativeart


William Stallwood Reposted

Congratulations! It’s a beautiful collection. I’m so happy you shared it with us all!


William Stallwood Reposted

⬛️⬜️


William Stallwood Reposted

Plus Extra


William Stallwood Reposted

Steps 🧱🔨 #Process


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