Valentin Baguirov
@valentin_3dEnvironment Artist - Stalker 2, Cyberpunk 2077.
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@Your_Fave_Choom
Fun little personal project to showcase the power of Unreal Engine 5 in VR. I might make it available as a standalone downloadable experience. Music in this video is by Hans Zimmer. #Unrealengine5 #Lumen #Nanite #quixelmegascans #MetaVR
Asking Chat GPT to create the best Eastern European convenience store playlist 🙌
Instagram is sleeping on bringing back the 2012 look. The one that made the environments feel mysterious. Making you curious to explore the world and people
Been a rough week for me. I think I'm ready to stand back up... tomorrow. Not sure how much I believe I can find a job as we approach the fall/winter season. This is typically the time in which hiring slacks off until March.
Reference. Painting
Lost in Translation (2003)
Stalker 2: Heart of Chernobyl is downright gorgeous, and feels like it's using modern tech to fully realise the atmosphere the first game strove for. trib.al/Lt0GDnp
Perfect endgame 'made it to the top' V fantasy - a slick corpo with a matte tar supercar? Showoff rockerboy in a loft apartment? Ghost assassin, never to be tracked down? Borged out monster? Tell me.
Colored light functions made it into UE5 5.4👏🏻
This is special. Cyberpunk 2077: Phantom Liberty was the hardest and most complex product that I had the chance to work on, but certainly a rewarding one. Congrats to current and former reds. Never fade away!
Wake up, Samurai, Polish GOTY 2023! Best Polish Game: Cyberpunk 2077: Phantom Liberty (@CDPROJEKTRED) #dd2024 #ddawards #digitaldragons #cdprojektred #cyberpunk2077 #phantomliberty
I'm so incredibly sad hearing about another devastating layoffs in the industry. We have some openings, both in North America and Poland, please take a look my chooms and share it with anyone who is affected 🥺 cdprojektred.com/en/jobs
There was no way we could fit the whole map of gta3 in PS2 memory. Streaming involves loading models from the DVD as the player moves around. This was the hardest technical challenge during the development of gta3 and was coded by Adam Fowler. The closer models physically are on…
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