TaveChiang
@tavechiangRendering programmer #CG#GLSL#HLSL#D3D#OpenGL#RealtimeRendering
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TaveChiang Reposted
I am very excited to share our #SIGGRAPH2020 work on deep learning for character animation and control, introducing the concept of local motion phases. If #neuralnetworks, #games, #basketball and #dogs are your thing, do not look any further! Project Page: github.com/sebastianstark…
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TaveChiang Reposted
Volumetric clouds that cast and receive shadows. #indiegame #madewithunity #gamedev
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