josh
@superfuncmaking games @yoyogigames @glitchcityla past: @thatsnomoonent @nvidia @netflix @disneyanimation cave+milestone+topre fan (ラジルギ・イルべろ・虫姫さま・東プレ) EN+日本語🆗
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did a little interview on Gun Trails development
The Making Of: Gun Trails, A Killer Playdate Exclusive & The Most Surprising Shmup Of 2023 timeextension.com/features/the-m… #TheMakingof #Playdate #YoyogiGames
blue revolver -- one of my favorite shmups, the one that got me into the genre and into making my own games- has an amazing new update in beta testing rn buy blue revolver store.steampowered.com/app/439490/BLU… danboland.net/DA_BETA_CHANGE…
new post on build perf for c/c++ you needn't suffer (unless you're in UE ;) ) superfunc.zone/posts/001-spee…
apropos of nothing, gun trails is on sale this week pls buy play.date/games/gun-trai… #playdate
new compiler daemon idea, nice live coding for C tui inspiration + font by @usgraphics video on masto (bird site uploader doesnt work): mastodon.gamedev.place/@superfunc/113… #playdate
really unique idea, excited to check this one out
Chromahertz is now LIVE on Kickstarter! 🕯️ It's a bullet hell game all about counter attacks. Draw with colorful chains to reflect bullets, and strike your foes as you warp to safety. Please help fund my game! I REALLY WANT TO MAKE THIS GAME!! #gamedev #Kickstarter
blessed by the father
the people are shouting: "Bandcamp Friday" in honor of this day, i've released the music I wrote for the animated film Quarter Till Victory (links below) it's a short collection of tunes, so please pay what you want OR nab it for free!!
Here's a small Interview talking about my new photobook- The Last Game Centers 最後のゲーセン [English Subs] linktr.ee/losultimosgame… hope you like it and please share and RT all you arcade lovers!!!!!!
life isnt some assembly line that needs to be optimized. we aren't our output. this wave of productivity influencers & ai doofuses are only interested in maximizing without consideration to quality and meaning. build what matters to you, with intention.
Single best description of AI I’ve ever read, from the great Ted Chiang.
The SDL3 GPU API has landed in main! I don’t think Sam and I realized how much heavy lifting we would be doing on the rest of SDL3 when I originally conceived of the GPU project, so I’m grateful that Ethan and his team took charge of this work.
huge accomplishment from @flibitijibibo, my pal cosmonaut et al a cross platform gpu layer is a _huge_ boon for SDL3 and adds (to me) the last major puzzle piece to SDL (bonus points if @TylerGlaiel s frame pacing goes in too tho :) ) github.com/libsdl-org/SDL…
got drunk, talked about the virtues of contiguous memory, met new friends 10/10
ill be talking about why linked lists are ass stream is for charity, come thru, support a good cause
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Destination Playdate
@HelloPlaydate -
Jeremy Cowles
@MoldyMagnet -
Hello Playdate Podcast
@hellopdpodcast -
Pete Brubaker➡️GPC 2024 (profile guided optimizer)
@pbrubaker -
XaniaLasagna
@XaniaLasagna -
Yining Karl Li
@yiningkarlli -
Risolvi Productions
@RisolviPro -
Yan Chernikov
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Bezi
@bezi_3d -
Peter Sikachev
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StarJuice
@StarJuiceTeam -
Morteza Mostajab
@mmostajab -
Konstantin Khomyakov
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SN-Studios
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Jeremy Shopf
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