@stefanrichings Profile picture

Stefan

@stefanrichings

Technical Director at @AurochDigital

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Stefan Reposted

Inspired by some recent work build times, I was looking at Unity's "MegaCity Metro" sample in Unity 6. I got curious about at its build times. In particular for incremental builds (fancy speak for "I pressed the build button repeatedly but only made minimal changes inbetween.")


Stefan Reposted

Actually an insane resource from @yaustar stevenyau.co.uk/game-maker-too… Game pitch templates Publisher and Funds lists Games industry data Engine and rendering learing resources Art tools and resources Pixel art fonts UI assets packs


Really happy we can finally talk about this one! The team has worked incredibly hard on this and the folks at @wildermyth could not have been better to work with - incredible game and incredible people

We're pleased to announce the critically acclaimed @wildermyth is coming to Nintendo Switch, PlayStation 4 and 5, Xbox One and Xbox Series X|S on 22nd October, published by Auroch Digital. 🍂 Find out more and sign-up for our newsletter below 👇



Stefan Reposted

If you're at risk of potential layoffs at Sumo Group, or any other games company (or simply work in games in the UK) and need a fast tracked invite to the UK games industry slack, please go to ukgamesindustry.com - we'll work on pushing people through. Sorry pals :(


This man knows things, I'd recommend reading those things

Unbelievably, the fine folks of @gamedevdotcom agreed to publish an article I wrote about data, work, and making predictions in games production. So if graphs like this one get you all fired up (and perhaps even if you don't), I'd love for you to give it a read.

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Stefan Reposted

Hello! I'm starting to reach a point with a game I'm working on where I need to start doing some light playtesting. I'd be hugely appreciative of anyone willing to spare their time! If you'd be up for it, can you just leave your details in the form here: forms.gle/7e8dCPijbK2myQ…


Stefan Reposted

We are proud to announce that we got the amazing opportunity to work with @RareLtd on Season Ten of @SeaofThieves 🦴 aurochdigital.com/blog/sea-of-th…

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Stefan Reposted

🤔

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SCOOP: In a company all-hands meeting this morning, game tech maker Unity addressed the pay-per-install debacle and floated several big changes to the controversial new policy, including a 4% cap on fees and customers self-reporting installations. bloomberg.com/news/articles/…



Don't worry, Unity - you won't have to worry about the costs of maintaining the Unity Runtime when we all stop using it


Stefan Reposted

if you buy our Unity game, please don't install it


Come work with us

Increases in careers in games, you say? 👀 Oh would you look at that! Our jobs page just fell out of my pocket, whoopsie! 😲 aurochdigital.com/jobs



Stefan Reposted

I was an intern last year and im now working as a game programmer! If you’re thinking about applying, do it! Drop me a message & I’ll do what I can to help 🤞

✨ Applications now OPEN ✨ We're ready to find the next Diversity Interns for our #SumoDigitalAcademy 2023 cohort 👀 What is it? 💻 Games Programming internship 🧍 Aimed at underrepresented folks 💸 Unique paid opportunity ⌛ 6 weeks long 📍 Fully remote (UK only)...🧵👇



Stefan Reposted

move over @CanYouPetTheDog, its time for: Can You Pet The Frog (By Crawling On It's Head (Actually It's A Toad)) 🐸🐛 #screenshotsaturday | #indiegame


Stefan Reposted

I AM A CATERPILLAR - Reveal Trailer! 🐛 Be an adorable caterpillar 🧗‍♂️ Crawl over everything in sight! 🌳 Explore a mystical forest and try to stop your metamorphosis 🔄Retweet to support! ♥ 👇 Wishlist below! (I can't believe I get to say that now 😱) 👇 #WholesomeDirect2023


Stefan Reposted

REMEMBER WHO YOU'RE FIGHTING FOR! @Oyffie is leading the way 💥 Keep going, guys. Purge them all. For the emperor.


After months (years?) of procrastinating I finally figured out how to 3D model (sorta) and improved the car in my dumb little side project.

I finally got around to remaking the car model 🚗 comes with the bonus of improving the physics and handling, too. #gamedev | #indiedev | #indiegames | #madewithunity



Seeing all the Boltgun fan art is incredible


Stefan Reposted

Man I am absolutely loving boltgun! Even if I'm getting my ass kicked by the lord of change boss...

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