Zbigniew Kominek
@sbishekNot just another software developer...
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#unity3d 2018.1 added GPU instancing for particles. Changing the shader to "Particles/Standard Unlit" drops render time from 711.6ms to 5.5ms for approx 50k mesh particles. #unitytips
We've been nominated for best polish mobile game of 2017! It's a great success! #questland twitter.com/Digital_Dragon…
"Papers, Please - The Short Film" is out! youtube.com/watch?v=YFHHGE… store.steampowered.com/app/804320/Pap… Credit for quality goes to Nikita + Liliya, the actors, and the KINODOM crew. I'm fortunate to be involved. #paperspleasefilm
#unity3d Tip: If you want to draw a lot of small objects - DON'T use mesh instancing! Instead go for DrawProcedural with numIndices * numInstances primitives and then assemble the meshes in shader. In my case I got around 100% speedup and could make this scene at 60fps: #gamedev
How I prototype/ texture models in a minute or so using @unity3d 's standard toon shader! #lowpoly #tutorial #gamedev
I just backed MACNETO: World's 1st Multi-Device Compatible Magnetic Cable on @Kickstarter kck.st/2i5jhO6
#unity #unitydev #gamedev Hi ! Do anybody knows how to optimize OnTransformChanged calls in complex UI system ? #unity3d #unity2d
Syntax highlight for @unity3d ShaderLab code in @JetBrainsRider? Easy! gist.github.com/PhannGor/fe732… #unity3d #gamedev #indiedev #shaderlab
How to build an @UnrealEngine #UE4 dedicated server https://t.co/7PE75n5NZa
In game development, the first 90% of a project is a lot easier than the second 90%.
New trailer!! Help us make some noise before the launch in few weeks! m.youtube.com/watch?v=dhP5tR…
The first script I bring in into any Unity project - autosave on run: pastebin.com/8JP8A4Ay #UnityTips - crash proof!
@unity3d put gameObject as 2nd arg of Debug.Log( ) to show the culprit in the hierachy: life-saver in scenes with tons of GameObj #unitytips
Here're slides from my "How to grow your Babel fish" talk at #jsconfeu speakerdeck.com/szimek/jsconf-… and video of the demo youtu.be/Tv8ilBOKS2o
Unity 5.2 is here! blogs.unity3d.com/?p=28904/ #unity5 http://t.co/BowpPHVCqk
Do you want to develop with Unity on #Linux? Get our experimental build of the editor! blogs.unity3d.com/2015/08/26/uni… http://t.co/fq3KGaYpCH
Use [FormerlySerializedAs(“oldName”)] to not loose reference in inspector while renaming serialised field in #unity
Use [SerializeField] private instead of public to expose your class membres in the editor while maintaining encapsulation. #UnityTips
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