LIL-PIF
@pif_lil3D Animator. Got some experience in creating SFX, music as well. Worked on some of the free mods for Black Mesa, Half-Life
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The highly anticipated next chapter in HECU's Blue Shift mod, Focal Point, now has a release date! youtu.be/8V4qo3GuhWg Click the links in the first comments, to learn more, download the free mod, and help support HECU!
Recently revisited Black Mesa: Blue Shift and had a blast, can't wait for the next update. #HalfLife #FanArt
Big day today, scientists! 🍻 Today marks the 1st Anniversary of #BlackMesa: Blue Shift's Captive Freight! 🎉 Join the celebration with fresh map screenshots, music, models, and textures from #HECUCollective!✨ Check out the goodies here: bit.ly/41ba9hu
this blew up pretty quick for no reason so I'm posting this here too youtu.be/vrs215IJPc8?si… (gonna update this and add more when I get the right mood for doing so)
Want a sneak peek at the shotgun reload? This is one of the last animations we are finishing up for the update! I hope you like it! Get ready for Friday October 27th when we launch the animation update!
Watch the trailer for HECU Collectives' newest chapter, "Captive Freight", using the link below! youtube.com/watch?v=n3eI0g… Trailer recorded/edited by: ALLAN: bit.ly/3BmCKot Soundtrack by: Paweł Perepelica: bit.ly/3HopBij #CrowbarCollective #HalfLife #Valve
Get yourself in position. HECU Collective's #BlackMesa: Blue Shift Chapter 4, Captive Freight is already live! Also, check out the previous 3 Chapters here: bit.ly/3xHWmAf Lastly, don't forget to vote for them as #ModDB #Mod of the Year!
THERE IS NO TIME TO WASTE, DOCTOR! SIGNAL LOST IS NOW RELEASED IN EARLY ACCESS! I can't thank everyone enough for their patience, support, and love. Hopefully this will have been worth the wait! 💙💙💙 Download on ModDB here! moddb.com/mods/signal-lo…
reviving my twitter cuz why not there's some funny anim made by me!!!!!! youtu.be/XJHMzheRUC8
the idea of Xen overgrowth consuming parts of the facility is criminally underused in Half-Life, hoping to get some use out of that here in the bunker & when I get further into creating the X-Lab, WIP as always! ✨
I wrote some code to attach any entity onto model bones. func_breakable helmets on NPCs are theoretically possible now!
Didn’t want to reveal it, but...
Best I can show for now is a comparison between the 1.6 idle pose and my WIP. I've been working on the Galil to give it a fresh new set of anims with similar poses to the original. The og anims were quite weak compared to the rest of the guns.
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Bearbones
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Andy
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Ethan
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Fnuxray
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msr
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Serial Designation I
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Noodle
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