PerlinWarp
@perlinwarpEMG + XR | Neural Interfaces @Meta | Working on OpenBrush @openbrushapp | EMG Chat: https://t.co/HudfTYdYTW | views are not the views of my employer.
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Neuro Hand Tracking project is now working with SteamVR, here's a sneak peek: 🧠⚡️🥽 #VR #NeuroTech
A huge milestone, and not just for my hand modelling career. 🥳 This work shows part of the huge potential *non invasive* sEMG has!
2/7 We developed a wristband device that can be easily put on and removed to non-invasively sense muscle activations in the wrist and hand via surface electromyography (sEMG). The sEMG technology uses metal contacts on the skin to detect muscle activity, allowing us to transform…
Congratulations team! Amazing to see everyone's hard work published, check it out: biorxiv.org/content/10.110…
1/7 For the past decade, our team at Meta Reality Labs (previously CTRL-labs) has been dedicated to developing a neuromotor interface. Our goal is to address the Human Computer Interaction challenge of providing effortless, intuitive, and efficient input to computers.
1/7 For the past decade, our team at Meta Reality Labs (previously CTRL-labs) has been dedicated to developing a neuromotor interface. Our goal is to address the Human Computer Interaction challenge of providing effortless, intuitive, and efficient input to computers.
Glad to say I will be joining @Meta with hopes to continue working on EMG or amazing VR projects like this one
How do we touch the virtual world? Our Reality Labs team is working to create the technology to make it possible. Today we shared some progress in researching and developing haptic gloves to bring the sense of touch to the metaverse. Check it out about.fb.com/news/2021/11/r…
Thanks @SadlyItsBradley! This project is very early days but I'm hoping it will increase interest in EMG. Anyone who wants to chat about neurotech is always welcome in the discord: discord.com/invite/mG58PVy…
Excited to announce Open Brush is now available on Steam!✨We're marking the occasion with a little blog post about our journey so far, and what the future holds for Open Brush! See below for the direct link to the Steam Store 👇 openbrush.org/post/open-brus… #TiltBrush #opensource #VR
Touch it—you know you want to. Or throw it, or dance with it, or anything else you can think of. #HoloLens2 leverages a real-time physics engine plus careful use of light and sound to replicate (and sometimes bend!) the rules of the physical world. 👽 msft.it/6013VtyWx
🚨Poly uploads stop working this Friday!🚨 April 30th! Make sure you've uploaded everything to Poly that you want to migrate to Icosa Gallery, & publish as unlisted as we don't know if publishing will be prevented! We're nearly ready, keep an eye out for more news this week!👀
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