numena
@numenavrLife across realities. A post-disciplinary independent studio co-founded by @andreeavr. Working on https://t.co/C2UfubZ3An & https://t.co/MUsiLWDyFp
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@andreeavr
@ShapesXR
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@gravitysketch
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@AIXRorg
Have you tried Space Elevator, our VR spatial design editor? With a ton of new assets and several new features, it just got a lot better! meta.com/experiences/sp…
This Wednesday's dev call: We'll be discussing our upcoming campaign for Space Elevator, our VR architecture editor. If you're interested in wild promo ideas, or just wanna say hi, feel free to stop by. ➡️discord.gg/9u8HrZNp6w
Yes, Space Elevator does look this good.😊 PS: If things are tough right now but you have a Quest and would really like to give it a try, DM us for a key.
🙏Still haven't tried out Space Elevator? Quickest way to prototype a space, or your money back!⬇️ meta.com/experiences/71…
SpaceElevator by @andreeavr has some of the best thought out interface design ideas x.com/numenavr/statu…
Have you tried Space Elevator, our VR spatial design editor? With a ton of new assets and several new features, it just got a lot better! meta.com/experiences/sp…
Glanced over the Start Video and all I can say outright is: YES YES YES!!! That way of making the menus appear and how they wrap around the user, FULLY utilizing the 'infinite' space that a headset gives you is simply amazing. The exploding menu too! It's exactly the way to go.
The paradox: XR enthusiast: spatial interactions are natural, this tech will immediately feel so right! XR user: my hands go through this object & I don't know what to do... Oh finally, an options panel full of text & buttons, just like in my screen-based apps.
XR UX is wicket hard. And with tools in general, the endless buttons & icons is sometimes what prevents non-professional users from trying things out themselves. To make our architecture editor as easy-to-use as possible, we truly spatilized the UI - and it worked.
XR UX is wicket hard. And with tools in general, the endless buttons & icons is sometimes what prevents non-professional users from trying things out themselves. To make our architecture editor as easy-to-use as possible, we truly spatilized the UI - and it worked.
TODAY! 12-6 PM Experimental Sound Studio 5925 N Ravenswood Ave, Chicago A garage sale of epic proportions featuring synthesizers, DIY and boutique noisemakers, records, vintage A/V equipment, refreshments, and camaraderie galore.
During our weekly meandering on the path towards developing the Third Pill, we received amazing feedback & had beautiful conversations. As a way of saying thank you, this week's dev call is about helping you. Have an XR project you'd like feedback on? We'll be there.
Part of the series "Bringing anything I can to WebXR", cf x.com/utopiah/status… So far images, text, PDF, ODP, ODG, glTF, Blend. Suggestions welcomed.
This Wednesday, we're diving into Mulholland Drive. Specifically, the "Winkie's scene". This is one of the best moments in cinema. David Lynch basically moves his viewers through several layers of dream and reality without changing the scene. Why is this relevant to VR…
More work by Space Elevator users: Artist Peter Vander Auwera actually used our architecture editor to build and record these surreal flying bathtub balloons! youtube.com/watch?v=uYYll9…
The "new" medium is not AR or VR. It's space. It's been around for a long time, and many disciplines, like dance & architecture, have well established methods for turning it into powerful experiences. It's computing that just figured out how to access it. That's what's new.
We've spent years making Space Elevator, and it's an amazing feeling when users send us images of what they are building with it. Empty scenes are now filled with someone's dreams. This is the work of Islam ElKassas, who is modeling his vision of Bali.
What do John Cage, E. E. Cummings and Rudolf Laban have in common? How is their work related to XR? Join us later today to find out.⬇️
This week's experiment: Can we develop a notation for spatial experience? This is something I've been tinkering with for a while. We'll look at John Cage's musical notation, labanotation for human movement & other forms of script.
This week's experiment: Can we develop a notation for spatial experience? This is something I've been tinkering with for a while. We'll look at John Cage's musical notation, labanotation for human movement & other forms of script.
ACTUAL work in XR. Such beautiful work.
Here's how you can sketch out a spatial concept in less than 15 minutes. Thank you @Charlie_Athanas for the assistance.🙏
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Who to follow
-
Andreea Ion
@andreeavr -
ShapesXR
@ShapesXR -
8th Wall
@the8thwall -
Estella Tse
@estellatse -
Bobby Carlton #DigitalTwins #X #Simulation
@bcarlton727 -
Gravity Sketch
@gravitysketch -
BadVR
@BadVR_Inc -
Ruth Bram “Ruthie”
@ARVRGirl -
MIT Reality Hack
@mitrealityhack -
AIXR XR Awards
@VRAwards -
Figmin XR
@FigminXR -
Suzie B 🔮🤖 #datawhisperer
@SuzanneBorders -
Heather Dunaway Smith - Immersive Artist✨
@dunaway_smith -
Javier Davalos
@javierdavalos -
AIXR
@AIXRorg
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