Nick Tornow
@nicktornowVP, Engine and Creator Engineering @roblox | formerly Platform Lead @twitter, CTO @zynga | @mit grad | runner | he/him
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Analytics is a critical part of the creation flywheel. The better you understand your audience, the better you can make your creations. With funnels and now custom events built in to the platform, creators get access to real power tools out of the box. devforum.roblox.com/t/analytics-tr…
As businesses grow on Roblox, teams get larger, and we aim to seamlessly support your scaled operations. This includes helping owners allocate earnings to contributors, tiered perms, with more on the way. Let us know how we can help you focus on building. devforum.roblox.com/t/manage-group…
We’ve closed over 3300 creator-facing bugs in the last 12 months, and are still revving our focus on stability and quality. Now is a great time to share your most annoying bugs and ideas for improved workflows on our devforum. We want to hear from you: devforum.roblox.com
Today we’re sharing our Spring edition of the Creator Roadmap. Showcasing a number of launches that have shipped this year, as well as upcoming product features focused continuing to improve quality and performance. #RobloxDev devforum.roblox.com/t/creator-road…
Starting this week, if you build in Chinese (Simplified or Traditional), English, French, German, Indonesian, Italian, Japanese, Korean, Portuguese, Russian, Spanish, Thai, Turkish, Polish, or Vietnamese, we auto translate to the other 15. devforum.roblox.com/t/automatic-tr…
While iteration speeds for developers on Roblox are already fast — you can deploy across mobile, desktop, console, and VR in seconds — we know we can go much faster, and are driving higher quality and performance across our creator tools and the user app.
Play-solo loading just got a lot better. With the latest beta features, load times are now 35% faster for most places. Helping not only people playing experiences in Play-solo mode, but also creators testing for bugs. #RobloxDev devforum.roblox.com/t/improvements…
Do it, we would love to see a creation experience emerge in Roblox that outstrips Roblox Studio.
Roblox is inherently social. People around the world engage in real time. We're investing to break down the historical barriers of creation and communication with in-house translation and safety technology, so you can safely talk to anyone, and make new friends across languages.
Starting today, you can chat in real time with people who speak another language. Our multilingual model enables direct translation between any combination of 16 languages (with all of our safety tech as well). All on our own infrastructure/cloud. blog.roblox.com/2024/02/breaki…
Objects of certain shapes fly in Roblox, not through code but through simulation of aerodynamics. This allows creations to have complex emergent dynamics. Amazing work here @sleitnick, excited to see more as this evolves!
Playing around with Roblox's aerodynamics! This is NOT using my airfoil module. I did add some control logic for flight stability, but raw control surface input is pretty stable still. I'm just actuating control surfaces and applying forward velocity! #RobloxDev
Roblox Assistant allows conversational creation within Studio. Free to use, you can learn and build with natural language. The capabilities of Assistant will expand greatly over time, based on your feedback. Check it out today, and read more at devforum.roblox.com/t/introducing-…
Inspiring creator stories at venturebeat.com/games/young-de… "Vivian Arellano is the art lead at Fullflower Studio ... She also runs her own avatar clothing and accessories line ... A Mexican American immigrant, [she] used Roblox to provide for her family, helping her mother to retire.
So cool, largest game ever solved.
The game of Othello is one of the world's most complex and popular games that has yet to be computationally solved. Othello has roughly ten octodecillion (10⁵⁸ power) possible game records and ten octillion (10²⁸ power) possible game position. The challenge of solving…
Amazing job with the RIA awards @EvilArtist_ @144hertz @berezaagames @SniperGhostGame @Domeboybeene @Twin_Atlas , and huge congratulations to all of this year's winners and runners-up! And, if you missed it, you can still live it here: roblox.com/games/14892572…
I'm honored to be part of the team working on this event with @Twin_Atlas !💪💫 Grab your snacks & drinks, and please join us in-experience for the first LIVE showing at 12 PM PST! #Roblox #RobloxDev #InnovationAwards2023
Roblox was inspired by our prior work in educational software. We are excited to have some of this vision start to surface... fortune.com/education/arti…
Roblox models the real world. Features make interaction with the environment easier, and more realistic modeling of the world makes behaviors rich and emergent. DragDetectors + physics are a great example -- make a no code jenga game in 3 minutes. youtube.com/watch?v=NRqWuZ…
Creators, we’ve heard you. Grass Length is in Studio Beta. devforum.roblox.com/t/grass-is-get…
Brazilian creator @SantosMasinha is doing something incredible. Hosting a Copa Roblox, a 16 team knockout stage football tournament... all in Roblox He has casters, commentators, creators and viewers hosting teams, and broke 100,000 viewers yesterday for Boca Juniors vs. River…
Thank you @Anareloux and @SimpleGamesInc for organizing an amazing event today for #RobloxDevs at #RDC2023 on the spot after the RIA postponement. And, a big thank you to @hotelcaza for volunteering the space. The Roblox creator community is unstoppable!
need to work on a building/tree/anything and need to preview how it looks in-game immediately? IT DOESN'T GET EASIER THAN THIS roblox's new reference blender integration plugin is the BEST. IT'S SO GOOD GO TRY IT devforum.roblox.com/t/reference-ro… #robloxdev #roblox
We're always inspired by stories of Roblox developers like @TheMyzta In her recent conversation with @Refinery29, she walks through her coding journey, projects, and vision for a more inclusive and diverse community of creators. Read her story below. refinery29.com/en-us/2023/08/…
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