@miguelgamendes Profile picture

Miguel ミゲル

@miguelgamendes

Engineer, Audio @CDPROJEKTRED - @CyberpunkGame , #PhantomLiberty , Witcher • Making ElectroServus 🛡️ Individual account / own thoughts

Joined May 2012
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We've reached production stage 🤩❤️ Exciting things to come ⚔️❄️

I'm thrilled to announce that Project Polaris has entered the full-scale production phase! With new challenges just around the corner, it’s the talented and hard-working people who make me believe we can together make the upcoming Witcher Saga a remarkable experience. No stopping…

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Miguel ミゲル Reposted

I'm thrilled to announce that Project Polaris has entered the full-scale production phase! With new challenges just around the corner, it’s the talented and hard-working people who make me believe we can together make the upcoming Witcher Saga a remarkable experience. No stopping…

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Removing vinyl wrap from cars



Miguel ミゲル Reposted

You probably don't know who the best programmers of all time are because they aren't in the spotlight and they're all variations of these archetypes. Quietly holding the entire backbone of the modern digital era while remaining anonymous, unbeknownst to the world.

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Who are your top 5 programmers of all time and why? Mine: 1. Fabrice Bellard (ffmpeg, tinycc, quickjs) 2. John Carmack (doom, quake) 3. John McCarthy (lisp, father of AI, invented GC, timesharing) 4. Linus (linux man) 5. Dennis Ritchie (C and unix, K&R book)



And just like that, the city is blanketed in snowy white


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The most popular soda in every European country

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When's the last time you moisturized your GPU?

Broken Read Nivea cream as NVidia cream.



Miguel ミゲル Reposted

To optimize separated textures for game engines, it’s recommended to convert them into a texture atlas where each gradient column is reduced to one pixel in width, with model UVs scaled to zero on the vertical axis for precise alignment. #Blender #3DArt #LowPoly #DigitalArt


Broken Read Nivea cream as NVidia cream.


If you make your code cache-friendly Your end product will be more cash-friendly


Ok, let's see where this goes

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Miguel ミゲル Reposted

Parallel.ForEach implies the existence of Perpendicular.ForEach


Miguel ミゲル Reposted

With everyone from CD PROJEKT RED.

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Miguel ミゲル Reposted

A few months ago I had this idea for a game where you're stuck in a time loop. Everything would happen in real time, and you'd have to experience it all at different times to know the cause of the loop. ... ... yesterday I played Outer Wilds 😂 What an awesome game.


I feel this because nowadays life allows me to make progress in games in 1-2 hour sessions Per weekend 😭

its so hard to make progress in factorio with only 1-2 hour sessions per day lmao



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I am 50% of the way towards a demo for you 👀



A game where the whole game loop is contained within an assignment operator overload, so you'd have void main() Int a = 1; And that runs the whole game. Think about that.


Miguel ミゲル Reposted

me: [texting] hey sorry but my powerful enemy just said “seize him” to all his underlings boss: what time can you be here me: i dunno man they’re seizing me like right now boss: we’re short staffed today me: i’m getting seized


Miguel ミゲル Reposted

if i saw 3 messages id think id posted something i shouldn't have

do small accounts really get excited when they see this

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