lucas 💫
@lucasoptml3d software engineer consultant @ https://t.co/FkB5Jhx9Qg | game dev, game designer - working on cozy boat adventure game (Lucas Ellis)
I gridded the sim with frustrum and distance culling -- probably 2.5x distance for free. There is a neat trick to handle overlap where you don't reference all the verts in the index buffer. Looks perfectly continuous.
I ported the neon float32x4 code directly to float16x8 in burst. It was around 20% faster on XR2 Gen 1 (Meta Quest 2). Realistically it had precision issues so after fixing it might be only 10% faster. I'm thinking about distributing and interpolating results over 3 frames...
quaternion rotation notes from today
You've been way too fast 😭 There are still hours to go before the release of Caravan Sandwitch!! So OFFICIAL 3D PRINTED VAN GIVEAWAY!!! (retweet, follow, and comment your favorite sandwich)
THE GAME WILL RELEASE IN A FEW HOURS!!! (Come on if we get 10K followers before that I'll do a 3D print giveaway I promise)
CARAVAN SANDWITCH IS OUT!!!! IT'S A COZY AND RELAXING SMALL OPEN-WORLD GAME, AND I'M VERY COZY AND VERY RELAXED RIGHT NOW!!!!!!!
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