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We got sword combos⚔️Please imagine a little low poly dude instead of a giant blue pill. I might go back to linear interpolation. I like the motion of those combat rolls. #screenshotsaturday #gamedev #indiedev
Adding labels so that they won't overlap to diagrams must be some form of art in its own. Now, I must sit in a corner and repeat to myself, "I won't go down that rabbit hole..." "I won't go down that rabbit hole..." "I won't go down that rabbit hole..."
You asked for it, so here it is. Visualizing CPU cache speeds relative to RAM. Cache optimization is important too!
Hey! My one shot debut is now available online in English! Records of April 3, 2037 (1/3) It’s the story of a post-apocalyptic world where humans are the most delicious food in the galaxy. #manga
How to properly guide players without breaking the narrative and player's immersion through ledges and barrels painted in yellow: a thread 🧵(feat. Deathloop)
I've been fighting a lot with lumen performance lately. Biggest things that have massively helped is turning off global traces, secondary bounces, and detail traces which for some scenes will have little to no impact on visuals. Very useful for low-mid machines! #UnrealEngine5
Top 5 Directors of Photography ( DoP ) in Anime Industry Part 3 and Last One. [ THREAD🧵 ] 11 ) Bo Wen Liang : this man works along with Hiromatsu Shuu and he's got a great sense of art.
Pokémon animation showcase~ Today's group is showing off their walk and run cycle🏃 Each Pokémon has a walk unique to their character, with subtle behaviors that show off individual personalities. Don't worry, there's more Pokémon to be shown! #Pokemon #PokemonConcierge #Psyduck
The finale to all intros in AZUKI, we wanted to intensify our characters environment to highlight his strength. We painted two backgrounds to do this and really wanted the viewer to feel as though they are in the space with him.
UEアドベントカレンダー22日目の記事です 斬撃部分のデザイン面の解説してます! heyyocg.link/explanation-fi… I explained about how I designed the fire slash heyyocg.link/en/design-proc…
Surface Reconstruction. - #gif #art #everyday #aftereffects #redgiant #loop #visuals #animation #vjloop #vj
#Unity #unity3d #vfx #realtimevfx #gamedev #shader #UnrealEngine #Niagara Big sword go!!!
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