liabru
@liabrufront-end · data viz · creative dev · creator matter.js · https://t.co/O5hm9UYtnV
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⚡️ matter.js 0.18.0 (up to ~40% faster than 0.17.1) ⏩ github.com/liabru/matter-…
I did a thing! We just released a new website celebrating the 20th anniversary of Half-Life 2 and I went a little overboard making an easter egg... half-life.com/en/halflife2/2…
Realtime WebGL, galaxy in a Snow Globe! (three.js, glsl and ts)
my wiggle bones library for three.js is now public. i can’t wait too see what you all make with it! → docs: wiggle.three.tools → install: npm i wiggle
Life Universe oimo.io/works/life Explore the infinitely recursive universe of Game of Life! Works in real-time and is perfectly consistent, never fails to remember where you are and where you came from. 無限に再帰するライフゲームの宇宙を探索できる作品を作りました #indiedev
You like polyrhythms? Name every one. 1:2…99:100 Spectral polyrhythm. Everything (pitch, amplitude, spacing, note size, etc.) is represented on a logarithmic scale
Using Tumble by @carlojoerges on this collection of random shapes @figma It simulates gravity & collisions, so the objects fall in place. This plugin worked like a charm and saves time. Tumble uses Matter.js, the 2D physics engine made by @liabru figma.com/community/plug…
Sketch.262 / ikeryou.jp/sketch/262/ / リンク部分に物理演算を適応 ラインはWebGL リサイズは未対応、、 / #webgl #threejs #dailycoding #dailyinteractive #creativecoding
Excited to tease the browser-based, A.I. studio that i've been building with some incredible collaborators:
Sketch.253/ ikeryou.jp/sketch/253/ / physics WebGL vol.5 / #webgl #threejs #dailycoding #dailyinteractive #creativecoding
I published a new project about combining rewrite rules and solving constraint problems made of rewrite rules github.com/mxgmn/MarkovJu…
Matches Season 6 (2022.03.28-05.27 Compressed ver.) 概念の質感を動きで捉えようとし始めたシーズンだったのかもしれない。〆切にとらわれずじわじわと。
Check out our free #multitouch #type tool schultzschultz.com/touchtype
Breakdown of our game "Loop" made during @ludumdare event! #pixijs #webgl #matterjs #gamedev #oneDevOneIllustratorOneGame
You know what the world needs? Definitely a version of Photoshop/Gimp for #pico8.
Matches Season 5 (2022.01.25-03.27 Compressed ver.) 指で触れると赤丸が反応するの、もう暫く続けてみてもいいかなと思いつつ、とくに決めずに。
1/ Today we're shipping updates to how we handle super and subscript characters in @Figma that works with any font. This is a feature I know many been asking us for and something I’m personally very excited about. Join me on a little behind the scenes deep dive:
Here’s an effect that uses the accelerometer in your airpods to create a parallax effect based on the angle of your head. This is similar to how spatial audio works but applied to an interface element instead.
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