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kubaxent

@kubaxent

gamedev and socialism disco elysium is good actually he/him

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All hail smooth spline-based movement and more @KenneyNL assets in "It Sprawls"! #gamedev #indiedev #psx #lowpoly


Released version 0.4.0 of "It Sprawls" on kubaxent.itch.io/it-sprawls There are now lil' cars and trains to watch in your city! :D #gamedev #indiedev #indiegame #citybuilder #lowpoly


doing linear algebra in gamedev con: you sometimes fuck up pro: #gamedev #justgamedevthings #indiedev


The trains still look janky up-close but man are they fun to watch go by already #gamedev #indiedev #unity3d #citybuilder


New update to It Sprawls is out, spline based railroads and highways are IN! kubaxent.itch.io/it-sprawls #gamedev #unity3d #indiedev

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brb moving to LA, THE ALGORITHM HAS CHOSEN ME youtu.be/KBOjGZApn9U

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Finally finished my #PirateSoftwareGameJam @PirateSoftware submission devlog! And just moments before the final result annoucments, thank the gods! youtu.be/KBOjGZApn9U #gamedev #devlog #indiedev #indiegame #unity3d #gamejam


"It Sprawls" is live for itch.io for the @PirateSoftware gamejam, go play it! kubaxent.itch.io/it-sprawls #gamedev #indiedev #GameJam

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Finishing up the lil graphical touches for the @PirateSoftware gamejam - the code for this smooth horizontal layout is FUGLY but man it came out looking so nice! #gamedevelopment #gamejam #indiedev


All hail @KenneyNL, the bringer of good graphics to desperate programmers #gamedev #Indiedevs #gamejam

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Getting closer to that nice crunchy PSX look for my @PirateSoftware game jam entry! #gamedev #indiedev #gamejam

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POV: you finally decided to "remove some jank from the codebase" and it's now been a month since you last even compiled the project #gamedev

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I suffered through implementing a custom save system in my Unity3D City Builder so that you can enjoy watching my pain! youtu.be/fLH_SNTWT_0 #unity3d #indiedev #gamedev #IndieGameDev #devlog


New Devlog - How I simulate 10,000 people in my city builder! youtube.com/watch?v=DiF8Jw… #unity #devlog #indiedev #Simulation


I made a devlog on how I created hexagonal flowing rivers in my game! #IndieGameDev #unity3d #devlog youtu.be/YJE7r5tIQv4


Working on the graphics for my city builder, finally got some procedurally generated hexagonal flowing rivers, devlog with details soon :D #unity3d #IndieGameDev #shaders


Working on my time stopping game! #unitytips: Time.unscaledDeltaTime is a nifty little thing :) #unity3d #gamedev #madewithunity


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