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why do we overlook subtraction as a way to improve things?
emerging orgs attempting to build credibility by selectively funding already established people, rather than supporting (AND promoting!) promising but undiscovered talent creating a parasitic economy where: 1. new money chases old status 2. fresh perspectives get filtered out…
This may be obvious to some but I'm now convinced: fierce competition for grants and papers is leading to low societal ROI (return on investment). Why, when competition should mean only the best-formulated and executed work is accepted for funding and high-profile publication?
this is what i mean when i say interoperability is crypto's killer feature:
One time I said "if we literally drop everything else it would maybe take 3 months", meaning "this is crazy", and the boss heard that as "we can definitely do it in 3 months as well as get everything else done". Dates have power, speak them wisely.
You cannot be agile if your client insists that you work in a waterfall. If they demand estimates (which they see as commitments) and then set a time/money budget based on those estimates, that's waterfall. That works against them, of course. If the time/budget is fixed, then…
Interface design is about the body, not the mind. It’s a sensing apparatus that lets you feel out a space of information.
Everyone will tell you to design a product that's a "painkiller" not a "vitamin" But @ValerieTetu changed my mind... Here's why we need to move from "problem-focused" to "benefit-focused" design 👇 join.dive.club/vitamins
i'm trying, as a sad joke, to guess what the next big tech grift will be now that 'AI' is starting to creak at the seams. i think they can't rinse and repeat VR yet, they have to wait a few years.
The rise and fall of corporations where they are vigorous and dynamic and then become capable but no longer growing and finally enter a death spiral is one of those obvious patterns oft remarked on. It can be best understood as an aging process, exactly like a biological one.
AI just made the 'need a research team and 5 years' meme obsolete and now designing interfaces for human understanding is everything.
Took a risk in talking about philosophy to developers and it turns out to be much more popular than talking about science. Food for thought.
We need more communities, not tools. There are so many new tools for designers but so few communities. Tools make our job easier. Communities make us better designers.
We’re hitting a saturation point with UI design where literally everything looks the same. AI trained on this will only further proliferate low-effort, copycat designs. Systems and product thinking, ability to code, unique style and true craft will stand out more. Chase those.
The potency of a proper good software designer, who can work directly in code, is the ability to try ideas & circumvent the back-and-forth of cross-role justification, and inevitably, information loss You lose so many hunches to cross-role justification
frontend is harder than backend because having taste is harder than knowing algos
financial incentives have been deadly to building meaningful social communities
lots of gems in this thread
Tinkering with the idea of turning the "Niche product design" essay into a zine. Meanwhile curating some inspiration and related ideas.
The best product people I know have been like this. Something I aspire to and see glimpses of. But it usually seems ruined by the KPI/metric/data focused people so prevalent in tech. They don’t understand that the data is helpful, but best combined with intuition.
I strongly suspect the capacity for pattern recognition in humans follows a power law distribution and some people can do it way better than is commonly recognized; picking up on the subtlest cues and “just knowing” without any explicit rationale
🪐 They're almost there → Short demo of arrows in Kosmik 2.10
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