JoseDa Rave
@joseda_evarTechnical Art - Blender Lover - Currently Programmer at Siemens With Euromar Tech
Había empezado con @threadsapp__ pero me uniré a Twitter como algo más cercano a mi, más que una figura artística. Por aquí subiré las cosas que voy haciendo en mi tiempo libre y cualquiera otra que me parezca interesante ✨
Pasate por nuestro stand en #guerrillagamefest24 ⬇️⬇️⬇️⬇️ Tenemos nuevas pegatinas con el dibujo de nuestra artista @Miriammartin__ 🤠🤠 (Auriculares no incluidos) 🚫 #indiegame #gamedev @GGameFestival
📌 Rentista Tour 2024 El otro día me comentaban unos amigos que tras 10 años les echaban del piso en el que viven de alquiler en Arganzuela y estaban meditando irse a alguna población de la periferia porque con este panorama no podían permitirse ya vivir en Madrid HILO 🧵
This mf has talent! Check his work
Hola! 👋 Estoy haciendo encargos de pixelart :D 🟥🟩🟦🟨🟪 ------ Realizo tanto lienzos sueltos como assets para videojuegos 🎮🕹️ Estéticas 2D y 3D. ------ Si te interesa escríbeme al dm 📩📩 #pixelartist #pixelart
“Other than death is unexcused” Everyone rn:
¿Habéis pensado que el desarrollo de videojuegos es jugar la vida en modo hardcore? 1. Te preparas durante 10 años 2. Te matas para conseguir una cochina entrevista 3. Entras a un sitio con unas condiciones de mierda 4. Llegas al primer boss (el CEO) y te one-shotea (te echa)
Michelle's proof of concept is out! I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing. Check the thread for the result and breakdown🧵 #unrealengine #ue5…
You can cook a dreamUV hotspot atlas in ucupaint just by baking a texture on a bunch of boxes 🥰 You get game-ready edgewear on any geometry in one click made entirely in Blender. Both addons are free and open-source too Blender became so goated its not even funny anymore
I made a tutorial about vertex anim in #UE5, full video in comment
'Been playing around with Houdini and VEX. Muy very first modular model, a honey dipper!! I can explain how the tip works later ⬇️
I love sharing my process. You never know if it will help someone. I was able to improve myself thanks to other artists sharing their breakdowns, giving tips, and so on.
So many ways to do pretty 'bubble' shields in games.
This is going well. 🫧✨ It's just missing some caustics!
Terrain Scan Shader 🔎 This material adapts to a sphere mesh using Object Position and Radius making the scan effect seamlessly appear over other objects in your scene #gamedev #VFX #realtimeVFX #UnrealEngine
Colourful sketch/drawn energy shader. ✨🌈 The outlines resemble the 🌟 from 'Wish' (2023). This is all from various configs of the same shader-- Featuring multiple 'layers' (of hulls), so I can mix the results of various parameters realtime in #Unity3D. #gamedev #realtimevfx
Duplicate mesh, clip the fresnel -> effectively creating inverse hull outlines, except your alpha cutoff slider turns the same material from a shield bubble, to an inner glow/rim emissive overlay, to a 3D outline. #unity3d #unitytips #realtimevfx #gamedev #shader
🔥Check this new #gamescom2024 trailer with new features!!🔥 ---------------------------- 🎲Hellfire Poncho is a Roguelite Shooter in which you will bet your upgrades in a DICE POKER game ---------------------------- WISHLIST NOW ON STEAM⬇️⬇️⬇️ #Indiegame #Gamescom #pixelart
Que chulada!!
I made an Ocean using gerstner waves for my project Myrmica (@myrmica_game). You can see more about how I did it in my ArtStation.
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