@jirzynek Profile picture

Łukasz Mikoda

@jirzynek

Graphics Programmer @ Codemasters / Electronic Arts.

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Łukasz Mikoda Reposted

#REAC2023 - the slides from Wouter van Oortmerssen's "Scripting Language? Engine Language? Why Not Both?" posted - …inearchitecture.realtimerendering.com/downloads/reac… - Enjoy!

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Łukasz Mikoda Reposted

(Somewhat more) Physically based rendering kyndinfo.notion.site/Somewhat-more-…


Łukasz Mikoda Reposted

The best open source denoiser just got better. @Intel just released Open Image Denoise 2.0🎉 with GPU acceleration! - AMD, Nvidia and Intel GPUs suppoted. - First major release in 14months @IntelGraphics openimagedenoise.org

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Pretty cool stuff and +1 for the name :) Neuralangelo: High-Fidelity Neural Surface Reconstruction research.nvidia.com/publication/20… research.nvidia.com/labs/dir/neura…


Łukasz Mikoda Reposted

Micro-Mesh Construction project page micromesh.di.unimi.it


This looks interesting: Rendering Engine Architecture Conference …inearchitecture.realtimerendering.com and there is still time to register.


Łukasz Mikoda Reposted

A bit of blast from the past, I came across an internal presentation I made 10 years ago, while at Blitz Games Studios, in an effort to educate about (and convince people to adopt) PBR. Not much educational value now but interesting for historical reasons: drive.google.com/file/d/14wUzRG…

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List of #gdc2023 presentations that are free to watch, dataoverload.net/b/real-time-re…


Łukasz Mikoda Reposted

Realtime Sphere Lights from @unity3d - Technical paper accepted for #SIGGRAPH2017 more details here: labs.unity.com/article/spheri… #unity3d


Łukasz Mikoda Reposted

My GDC talk on "Hashed Alpha Testing" is online: cwyman.org/presentations/… Technical paper from I3D 2017 here: cwyman.org/papers/i3d17_h…


Joel Yliluoma's arbitrary-palette positional dithering algorithm bisqwit.iki.fi/story/howto/di…


Łukasz Mikoda Reposted

A fairly simply yet solid explanation of path tracing: blog.hvidtfeldts.net/index.php/2015…


Time for some late night coding :) https://t.co/NNFADmFhwn

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Łukasz Mikoda Reposted

So just add some crosses and it breaks my brain. Great job brain. i.imgur.com/OiM3Jop.gifv https://t.co/iv24SsZyyh


Łukasz Mikoda Reposted

The latest from my voxel-based GI. Reflections! #gamedev #indiedev #madewithunity https://t.co/tHOhhI5nc2

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Łukasz Mikoda Reposted

"Shaders? Where we're going we don't need shaders." Or, the story of (some of) my GCN hacking through OpenGL: onedrive.live.com/redir?page=vie…


Łukasz Mikoda Reposted

Slides and course notes for the #SIGGRAPH2015 Physically Based Shading course are starting to appear: blog.selfshadow.com/publications/s…


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