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Harrison Makes Things

@itsharris0n

✴︎ Creating Call of Duty Player Experience Upgrades Daily... Don't miss out! 💥 ✴︎ Designing websites, brands, and merch at @topographic ☕

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Augments should notify you when you’ve completed research on one in #BlackOps6 Zombies As it stands, you’re left guessing when you should exfil/save and quit or not. I'm sure I've spent many rounds wasting XP when my perk is finished upgrading! Simple UI addition:

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check out my call of duty ui concepts from the years... it's crazy how many ideas have been worked into the game in this recent iteration of warzone topographiccreative.com/our-work/call-…


The barrier-to-entry should be the lowest it can be in order to accommodate new players. These perks need to be the default for all players, with no confusion about “default perks”. I have no idea what default perks means, and others won’t either. Just buff the speeds and don’t…

Do you think these default perks should be added back to Warzone? Why or why not?



The UI changes were a great step in the right direction. In fact, it's the best it's been since OG Warzone.. However, the loot box is SO SMALL. Here's an easy fix to make looting faster so we can focus on combat instead of loot. can we see this happen @RavenSoftware #Warzone

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This. It’s literally what everyone’s been asking for since WZ2 launched Fun weapons, longer TTK, omnimovement, BETTER VEHICLES, massive QoL improvements, + an intuitive lobby UI and gunsmith. Only two issues are audio bugs and a shit ton of UI popups- more concepts tomorrow!

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I totally agree with this... Another year, another buy station that's just a little bit too tricky to navigate. Here's my redesign, can we please see something like this considered @Treyarch @RavenSoftware :^) What do y'all think?

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All these great UI Changes, but we didn't bring back the vertical buy station menu 😢

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Introducing CoD Player Experience Upgrades: my daily series focused on bringing better UI, UX, and quality-of-life improvements to Black Ops 6, Warzone, and beyond. Small changes, big impact. Let’s make the game we love even better, one upgrade at a time. #Warzone #BlackOps6

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🔥 The OG Warzone HUD is back tomorrow and the COD Player Experience will be optimized for clarity and legibility once more. Feels like Verdansk days coming back! We're back, baby!👀💥 #Warzone #BlackOps6

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#Warzone patch notes: Vertical menus? Yep! Calling Cards? Back! Readable loot? Yes! Better HUD? Absolutely. The UI in Warzone and #BlackOps6 looks better than it's ever been... so excited to see how it all looks in-game. Huge and fantastic changes!

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The OG #Warzone lobby UI is back in #BlackOps6 ... Can't wait to see all the gamemodes nested in a single menu again — it's far better in keeping players engaged in the game and eliminates the frustration of having to sort through a dozen menus! PEAK is back:

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When you pop a Gobblegum, there NEEDS to be a popup that tells you not only the name of the Gum, but a DESCRIPTION of what it does as well! Can't even describe how many times I've taken a Gum but don't know what it does! thanks for the good suggestions guys! PLEASE @Treyarch

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What do we think about the "COD HQ"? I think this iteration is a big step in the right direction, but more work can be done as we go through BO6's seasons... Thoughts?

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Why are subtitles so BIG and clunky in #BlackOps6 ? Compare in-game subtitles versus cinematic subtitles... I generally have subtitles on in MP to read callouts, streak info, etc., but they're MASSIVE in-game

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