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Henry Chinaski

@hihenrychinaski

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Henry Chinaski Reposted

Trying to make my 2D game feel like a 3D game with some camera zoom.


Henry Chinaski Reposted

The abstractions mentioned in this article should be included in the BCL! #dotnet


Henry Chinaski Reposted

the green vase strikes again 💐 24x30 inches, oil on wood

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Henry Chinaski Reposted
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Henry Chinaski Reposted

A Fairy.


Henry Chinaski Reposted

Blogged: Replacing Exceptions-as-flow-control with the result pattern, working with the result pattern, part 1 buff.ly/4eztLSu In this post I discuss why you might want to use the result pattern, demonstrate it with a simple example and show a naïve solution #dotnet


Henry Chinaski Reposted

The first time I used Unity I asked a friend: "so where do I put the code hierarchy of the game?" I was expecting some kind of game.cs file where you explicitly structure the code. This is how I used to expect games to be made and how I still think they should be made.

My game is now running entirely from a single MonoBehaviour. There's just one Start and Update function for the whole thing. I REALLY like having the entire update loop laid out like this because



Henry Chinaski Reposted

🔥👀⬇️ "I literally make a living off of reviewing new music. But little to none of that music means anything if you don't understand the greater context in which it exists. And if our ability to grasp that greater concept through the Internet is ripped away from us through…


Henry Chinaski Reposted

What's the current state of affairs for merging the code from a NuGet package into another? I want to use Humanizer in FluentAssertions, but I don't want to impose a dependency problem to users of our library.


So I asked Copilot Pro to create docs by analyzing my codebase and, unsurprisingly, it bailed out. “Only code snippets”, it said. I think my expectations were fair - given the billions of dollars poured into LLMs. Now that would have been an actual productivity boost…


Henry Chinaski Reposted

Today, we celebrate the first anniversary of Cyberpunk 2077: Phantom Liberty! Together, we ventured into Dogtown's shadowy world of espionage, faced impossible choices, and dived right into the heat of action. Thank you for walking this path with us, chooms! Here's to more…


Henry Chinaski Reposted

Remade this poster design I did a while back to express some feelings about GenAI. My feelings have remained the same.

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Henry Chinaski Reposted

Some shots from a func_godot import stress test I did. Built in Trenchbroom and imported into Godot. Handled it perfectly, even with crazy floating point vertices and wild ngons.

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