@gallorob2 Profile picture

gallorob

@gallorob2

ALife/OEE/EC/PCG // Prev. Junior EC Researcher at Araya // Somewhat decent Tafl player

Similar User
Olaf Witkowski photo

@okw

Mayalen Etcheverry photo

@mayalen_etc

Jitka Cejkova photo

@CejkovaJitka

Kazuya Horibe (@kazh@sigmoid.social 🐘) photo

@khoribe3

Yael Niv photo

@yael_niv

Sofia Crespo 🪸 photo

@soficrespo91

L Soros photo

@err_more

Manuel Baltieri photo

@manuelbaltieri

Bert Chan photo

@BertChakovsky

Sarah Myers West photo

@sarahbmyers

Kinuko Yasuda photo

@kinu

Zeyi Yang 杨泽毅 photo

@ZeyiYang

David Schnurr photo

@_dschnurr

Shinpei KATO (加藤真平) photo

@ShinpeiKato

Micro 小熊猫 photo

@xxm459259

gallorob Reposted

We are excited to announce the open Call for Papers for the "Special Issue on Large Language Models and Games." We invite submissions from a wide audience on topics that explore the intersection of LLMs and games, including but not limited to:

Tweet Image 1

gallorob Reposted

Reminder: if you have a paper on LLMs and games (such as video games, board games, etc), we have a special issue for you to send it to! The journal is @IEEETxnOnGames, the deadline is December 1, the editors @SentientDesigns, Roberto Gallotta, @MatthewGuz, Lara Martin and me.

Tweet Image 1

Hey everyone, I'm conducting research on using Stable Diffusion to create video game enemy sprites I compiled a questionnaire and would love your input. It should only take about 10 minutes of your time. Survey link: Survey link: forms.gle/SEPd8uJ7H8moT8…


gallorob Reposted

Hello world, would you help out with my research? Please fill in my survey here: forms.gle/CRywoErJ9UEyWx… It's a 'fun' quiz about AI-generated images and text. Participation is optional and completely anonymous. The survey takes between 10 and 15 min to complete. Thank you!!


gallorob Reposted

We're happy to announce a Special Issue on Large Language Models and Games at the IEEE Transactions on Games (Impact Factor: 1.7). We welcome research papers, real-world applications, opinion papers, and surveys. 🌐Details: transactions.games/special-issue/… 📅Deadline: 1st December 2024

Tweet Image 1

gallorob Reposted

CrawLLM is a dungeon crawler with card-based combat which uses LLMs to generate themes, narrative text, and prompts for SDXL and ControlNet. These in turn generate visual assets from the hand-crafted templates supplied. youtube.com/watch?v=lOAu1t…


gallorob Reposted

LLMs are a natural fit for games, right? But what roles can they take? How promising is their use as players, NPCs, design assistants and even as player experience designers? Paper: arxiv.org/abs/2402.18659 HTML version: arxiv.org/html/2402.1865…

Tweet Image 1

gallorob Reposted

An intriguing road ahead for games and AI. I was privileged to be part of this remarkable team looking into it. Here's what we (@gallorob2, Graham Todd, @Smearle_RH, @SentientDesigns, @togelius, @yannakakis, and myself) collectively had to say: arxiv.org/abs/2402.18659


gallorob Reposted

What can LLMs do in and for games? NPCs, narratives, game mastering, playing, level generation, new game mechanics... player modeling? And what's next? @InDigitalGames and @NYUGameLab proudly present "Large Language Models and Games: A Survey and Roadmap"

Tweet Image 1
Tweet Image 2
Tweet Image 3
Tweet Image 4

gallorob Reposted

⏰ Just under 2 weeks left! ⏳ Submit your papers to the #CVGWorkshop before the August 28 deadline and contribute to the exciting fusion of 📷 Computer Vision and 🎮 Games. 📝 Submit here: cmt3.research.microsoft.com/CVG2023/Submis… #CallForPapers @BMVCconf

📢 Call for Papers 📝 The #CVGWorkshop is now accepting research papers at the intersection of Computer Vision and Video Games! 👁️🎮 🌐 cvg2023.institutedigitalgames.com 🗓️ Nov 23, 2023 @BMVCconf 📍 Aberdeen, UK Submit your work before Aug 28: cmt3.research.microsoft.com/CVG2023/Submis… Info thread 👇



It's a wrap! Extremely happy that our (w/ @aueuaio and @err_more) workshop "Alife for and from video games" at #ALIFE2023 was well-received--thanks again for all who partecipated, and obviously to the speakers @MasterMilkX and Hiroki Sato!


The submission deadline for our (w/ @aueuaio & @err_more) workshop at #ALIFE2023 has been extended to May 30th! Check the updated dates on the website sites.google.com/view/alifefora… (You can still apply for reveiwing too!)


gallorob Reposted

#ALIFE2023 is hosting workshops! “Alife for and from video games” focuses on insights that ALIFE and video games give to each. Check the link for details! 2023.alife.org/programme/work…

Tweet Image 1

gallorob Reposted

Spaceship Generator Competition 🚀 Competition Details ⚙️ spaceengineersgame.com/announcing-the… ⚙️ 𝐃𝐞𝐯𝐬 𝐥𝐨𝐬𝐭 𝐢𝐧 𝐬𝐩𝐚𝐜𝐞 ➡️Today, Nov. 10th, 5 - PM UTC 🛰️Twitch: twitch.tv/keencommunityn… 🛰️YouTube: youtube.com/user/SpaceEngi… #SpaceEngineers #Innovation #Space #Xbox #NeedToCreate



gallorob Reposted

📢 Just released! @kaixhin's grant research on evolutionary algorithms for procedural content generation has resulted in a standalone application for sandbox game Space Engineers 🚀 Read more here ➡️ goodai.com/ai-in-games-op…


Loading...

Something went wrong.


Something went wrong.