@denovodavid Profile picture

David Holland

@denovodavid

🎬 https://t.co/WFhvj2L4WL 🎮 https://t.co/oBY633WyFN

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Turns out I just made a form shell texturing, but didn't know it until @Acerola_t unveiled the illusion. It's god rays using several planes aligned with the sun that discard based on shadowing, giving the illusion of crisp volumetric fog #AcerolaFurryChallenge


The light shafts have been stabilized #pixelart #shaders #godot #gamedev


Testing some procedural light shafts, they're a bit unstable in motion, but statically they're looking alright #pixelart #shaders #godot #gamedev

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my new minimalist wallet, no cards, no cash, only games #playdate #gamedev

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my @t3ssel8r style outlines are a bit volatile, but i think it's close enough for now 😌 #pixelart #shaders #godot #gamedev


texel snapped 3D camera is now only 10 lines of code. no more pixel creep :) #pixelart #godot #gamedev


I just found out you can override project settings with a simple text file in #godot! I'm working on a video, so having different settings for each part is particularly useful :) #GodotEngine #GodotTips #gamedev

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Rendering hooks and more custom render pipeline options will come to #godotengine soon enough... but you always have source code access if you can't wait ;)


messing around with some water effects #pixelart #shaders #godot #gamedev


stable sub-texel smooth camera for 3D pixel art #pixelart #shaders #godot #gamedev


Graphics.DrawMeshInstanced + ShaderGraph


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