Luis Bizarro
@bizar_roSenior Creative Technologist. Real-Time 3D Graphics, WebGL, Shaders, TypeScript, JavaScript. @Awwwards Independent of The Year 2021.
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Soft launching it so y'all can delightfully move your mouse across the entire page distorting most of the elements: bizar.ro.
bug fixes to environment & lightformer in drei. making your own environment maps with code has real benefits: they're tiny—a few bytes, you have full creative control, and looks good! the demo re-creates THREE.RoomEnvironment w/ an additional ring light. codesandbox.io/p/sandbox/epic…
Founder mode. Between replying to e-mails, improving our product, finishing our masterclass we always find time to stay creative. Here is our new motion piece featuring some beautiful saves. Made by my brother who is a genius and to say I am proud is an understatement. SAVEE…
Google LightHouse is a disservice for the creative technology industry.
New prod live with @Griflan @WengersToyBus for @mew . $mew 🤝 🦙. -> mew.xyz
Custom video player crafted w/ @thomasmonavon on our last work. We automatically extracted 18 frames at regular intervals with their timecodes, to create an image-based navigation through the video. ↳ thibaud.film #webgl #javascript #animation #motion
L.A. Confidential (1997 dir. Curtis Hanson) (Cinematography by Dante Spinotti)
The "working in music/fashion/art/etc" blackpill for me was that despite being a class of people who call themselves "creatives", a lot of them will only do something if they saw someone else do it
im 100% sure the creative team was handed these images and forced to recreate them tbf
My go to nowadays when building sliders on mobile is definitely only using `scroll-snap-type`, there's nothing that is beating the native implementation of browsers currently.
If you enjoyed this article I can’t wait to show you what we have in store next 😎
Discover the design and engineering techniques behind our award-winning new website in our detailed case study 👇 medium.com/p/14fc67f3a619
Wanted to remake and old experience dating from 2020, so here's another test with #webgpu #threejs #tsl : simple (and naive 😅) physics engine. Demo : threejs-webgpu-test.netlify.app/test2 Source : github.com/klevron/test-w…
By using an InstancedMesh, each firework can be placed at a separate location. A color instanced attribute is used to allow for unique colors, and a startTime attribute determines when each instance goes off. All of these fireworks together are a single draw call 🤯
First test with #webgpu #threejs #tsl : InstancedMesh, node material, compute shaders and psrdnoise. Demo : threejs-webgpu-test.netlify.app Source : github.com/klevron/test-w…
It was great to work on this one w/ @resn_has_no_i, especially on that "Molten Grid" effect using WebGL and SDF — terrapower.com #webGL #threejs #UI
How much animation is too much animation? Well, for a brand name Prand, the world is animated✨ Site made w/ @nuxt_js, @greensock and @threejs 🔗 prand.tv
This SASS update of scoping the global functions, mixins and variables with @use and @forward is literally the biggest downgrade of DX all time, especially for code bases that don't rely on 3rd party styles code.
erichu.info — Eric Hu (@_EricHu) has a new website and it is pitch perfect with the amazing legendary quality you and I expect. Legend graphic work, of course.
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