Goathouse774
@YeaSoWuttSubitizing the entire number line, daily. goathouse774 on Dreams.
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Recent single-sculpt personal highlights, using the mesh.
Here's a little demonstration of how nice it is when your custom primitives can deform relative to each other. You can quickly create interlocking pieces that fit together seamlessly.
More mesh-y wire testing. This set of techniques opens up whole fresh avenues of expertise. Today was "wire day".
Using the mesh to crinkle up metal is great for simple, efficient structural damage. (Ignore the thermo readings. This building is less than 2% graphics and a tiny fraction of 1% gameplay.) #madeindreams
This is so. damn. cool. You have to "do" something for these canopies to appear, but they're effectively proc gen. Incredibly thermo cheap. I love these.
Oh no. I didn't mean to but, I found another exploit. This is a 3% graphics forest whose canopy was auto-spawned along the path of the branches. Ugh. It's just so cracked what you can do with this software.
And because I can never resist showing a bit of optimization, here's 150,000 mesh-sculpt trees.
The last few days have seen hefty refinements. I really do love this technique.
In the interest of finding uses for these mesh-sculpts outside of the low-poly look, here's what lowering detail can do for foliage. I've got some other ideas, too, but this was cool enough to share.
Hey Dreamers, Since Dreams started I've always had controls set to the heart of the optimization sun. I'm satisfied that I've gone as far as I can go with recent progress and would love to produce some low-poly assets for a game. I've got one more project left in me.
Just for fun, I reduced the thermo on the trees to 1% and made a forest. Here's the puppet in a forest of 1% graphics, single-sculpt trees. You can see the thermo in the final shot. 1% graphics, 1% gameplay (without puppet)
Single-sculpt tree. The method is basically complete. A good artist could make astonishing things with this tech.
Single-sculpt cabin. Made entirely from clones of one board-shaped smear. The board smear was created by squashing a mesh of aligned pyramids.
Bad art alert! Just playing around with stretching an asset to give it a cartoonish wobble look. I'm still not even acclimated to a reality where you can even consider doing this...
When your entire sculpt is mesh-like, you can stretch curvature into it. The flowing quality to the trunk and canopy is 100% stretched in.
Getting the "polygon" count waaay down. This set of 3 trees and some bushes is a single sculpt. Didn't make any edits -- just placed the shapes.
If you'd told me a year ago that you could single-sculpt this tree in Dreams, I'd have laughed gently in your face.
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