@PhilippeStA Profile picture

Philippe St-Amand

@PhilippeStA

game dev, made 'Rival' and 'KCC', working at @unity, opinions are my own

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Philippe St-Amand Reposted

Tomorrow I'm streaming live with @TurboMakesGames on TheHotPathShow. From GDC news on DOTS, to Turning a GameObject AssetStore asset into a fully DOTS character, with animations, animation events, new input system, audio isystems, and more! Stay tuned! youtube.com/live/nkMbVjm-B…


Philippe St-Amand Reposted

Hey #gamedev! Sad to be part of the last round of layoffs by @unity so if you are looking for a Software Developer from Montreal DM me! linkedin.com/in/zamanikordd… #gamedevjobs


The first DOTS 1.0-compatible release of Rival is now available! Store: assetstore.unity.com/packages/tools… Docs: github.com/Unity-Technolo… Samples: github.com/Unity-Technolo… I highly recommend taking a look at the tutorial even if you've used Rival before; you'll notice that a lot has changed


Philippe St-Amand Reposted

The work never stops. We just shared a new update on DOTS and it’s jam-packed with exciting news. Read more about it in this post shared by @LaurentGibert! 🚀 forum.unity.com/threads/dots-d…


⭐️Some very exciting news regarding Rival⭐️ forum.unity.com/threads/releas…


Rival 0.5.0 is released This update focuses on compatibility with DOTS 0.51 and Unity 2021.3, as well as improvements & fixes for physics interactions between characters and dynamic rigidbodies See the full changelog: philsa.github.io/rival-doc/chan…

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Making some progress on my latest side-project: an Utility AI tool for DOTS, based largely on @IADaveMark 's talks on Infinite-Axis Utility System. The goal is to let you author AI with this editor window, and then press a button to codegen everything #unity3d #gamedev


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