Matthäus G. Chajdas
@NIV_AnteruArchitect at Intel. Opinions are my own.
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The schedule for the Graphics Programming Conference 2024 is up: graphicsprogrammingconference.nl/schedule/ Time to get your tickets!
We're organizing a graphics programming conference in Europe: graphicsprogrammingconference.nl Less flying, more talking for us Europeans! If you're interested in speaking, sponsoring, or have questions, DM me or email the contact provided there. Retweets appreciated!
🧵 Don't miss @NIV_Anteru (@AMD) + Shawn Hargreaves (@DirectX12) @ #GDC24 Advanced #Graphics Summit 📈 Discover the impact the new Microsoft Work Graphs API will have on the #GPU programming landscape! 🗓️ Mon Mar 18 @ 1.20pm 📌 303, South Hall schedule.gdconf.com/session/advanc… (2/8)
Curious what your #GPU Work Graph is actually doing? 📈 See for yourself using #Radeon GPU Profiler (#RGP) and learn all about it: #DirectX12 #Vulkan gpuopen.com/learn/rgp-work…
We’re happy to announce the release of an experimental @AMD extension to support #GPU Work Graphs in @VulkanAPI 🌋 Check out the post below for all of the links you need to learn more, including a sample which shows the new extension in action 👇 gpuopen.com/gpu-work-graph…
We’ve just released an exciting preview Agility SDK which introduces Work Graphs, a way to enable more GPU autonomy by allowing shaders to dynamically generate additional shader workloads! This release also includes Wave Matrix and accelerated AV1 Encoding devblogs.microsoft.com/directx/agilit…
High Performance Graphics is coming to Delft, Netherlands, on June 26-28, 2023 (co-located with @EGSympRendering) Virtual attendance details TBD. Paper abstracts: April 12 Paper submissions: April 17 Poster submissions: May 15 More info: highperformancegraphics.org/2023/call-for-… See you at HPG!
The HPG conference is in Europe again this year (in Delft!) and the CFP is up: highperformancegraphics.org/2023/call-for-… If you are doing research in graphics, this is a fantastic venue to present your paper/poster and get in touch with tons of industry people. Submit your work now!
Coming in February 2023, Vulkanised returns to in-person conference in beautiful Munich, Germany! Submit your talk/tutorial/poster now! vulkan.org/events/vulkani… #developer #conference #Vulkanised23
Great news for everyone who liked our #Khronos Munich Meetup meetings: Vulkanised 2023 is coming to Munich next year! Read the announcement here: vulkan.org/events/vulkani… and submit your talk/tutorial proposal! @thekhronosgroup
I'm trying to remember why I joined Twitter 12 years ago but I have no clue any more :) #MyTwitterAnniversary
Twitterverse: Is there really no way to get <source_location> to work on Ubuntu 22.04 with Clang (14)? It seems broken with libstdc++ and presumably I'll need Clang 15 before this works? Seems unlikely I'm the only one running into this ...
Looking for a BSc, MSc, or Ph.D. student for an internship in real-time rendering/graphics at @EA @SEED Real-time ray tracing, digital humans, physics sim, or ML for graphics. Remote options in Canada or the US. ea.gr8people.com/jobs/165642/re…
Last Pygments release for 2021, and it's massive: pygments.org/docs/changelog… I'm super thankful for all the community contributions which made this release possible!
With a displacement-centric acceleration structure built upon affine arithmetic, our new #SIGGRAPHAsia2021 paper, presented today by Théo Thonat, explains how to perform high-speed ray tracing, without tessellation. More info: research.adobe.com/publication/te… @AdobeResearch @Substance3D
I'm doing an advent blog series this year: anteru.net/blog/2021/adve… Writing something nice about 23 projects/tools/languages/whatever I like to use as a software developer :)
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