MTGLovecraft's profile picture. Magic: The Gathering comprehensive rules, written in the style of H. P. Lovecraft. Generated by a Markov Chain algorithm.  Not H. P. Lovecraft.

MTG by Lovecraft

@MTGLovecraft

Magic: The Gathering comprehensive rules, written in the style of H. P. Lovecraft. Generated by a Markov Chain algorithm. Not H. P. Lovecraft.

Joined June 2017
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106.3. Mana is produced by the effects of spells, as well as the body of Suydam, a few feet away.


712.1. A meld card has a Magic card face on each side rather than a Magic card face on one side and the vacancy of upper air on the other.


107.1b Most of the time, the first connected idea in his mind was a vortex of withering, ice-cold wind, and then the tube one.


205.3f Many cards were printed with the trigger condition in the middle of that central court, and saw that something was gravely amiss.


207.4. The chaos symbol {CHAOS} appears in the text box of each plane card to the left of the pass through which we had come.


107.8. The text box of a leveler card contains two level symbols, each of which seemed drawn in a different direction.


304.3. Instant subtypes are always a single word and are listed after a long dash, and may be familiar to you from the newspaper accounts.


205.3f Many cards were printed with the trigger condition in the middle of that central court, and saw that something was tied to it.


701.16a To “scry N” means to look at the crimson rat-tracks which led from Gilman‘s couch to the nearby hole.


300.2. Some objects have more than one explanation.


605.5b A spell can never be a mana ability, even if an object is put on the stack as a result of excessive curiosity.


506.2. During the combat phase, the attacking player chooses one of them, and the rest were committed to various institutions.


801.5c If an effect requires a player to choose a subtype, that player must choose one, and only one emerged where two had entered.


406.6. An object may have a color indicator printed to the left of the pass through which we had come.


613.6g A face-up plane card, phenomenon card, or scheme card receives a timestamp at the beginning of the solid circles of the warriors.


104.3a A player can concede the game at any time, even if he woke in mental disorder once more before passing away.


604.2. Static abilities create continuous effects, some of which appeared to be under some kind of restraint.


613.6i A conspiracy card receives a timestamp at the beginning of the great flight leading to upper dreamland and the enchanted wood.


701.4b To cast a card using its miracle ability, he or she then declares whether or not he could sell the old place.


810.3. Each team sits together on one side of the old red barn had completely caved in.


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