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Gnio Productions

@GnioProductions

Graphisme Freelance Inter/National. 🗣️🇫🇷 🇬🇧 -Conception2D/3D 🖼️ -Vidéo-montage 🎞️ -Impression 3D-R&D 🥼 -Dev Unreal 5 🕹️ Commissions 🟢OUVERTES🟢 📧

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Pinned

Since this place has become the main page for G. Productions, I have to pin this here : If you like my work and want to support this huge creative journey (game creation, 3D printing, and much more !), feel free to take a look at : (See links below)


Some Air and Ground vehicles crews.

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Might have a solution for the MP5 dilemma: the "Demoman".🧐

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"Just a few seconds sir, and that door will be opened." Current Engineer Design.😉

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Current "Tower"/SAW Design. (I keep the Bradley texturing part for the upcoming test stream.)

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While preparing some stickers for the discord and twich channel, I couldn't resist showing you a little preview. Also made me think about a little gift for tippers (a custom sticker?🤔I'll think about it.)

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Current Bradley status: mesh nearly done, just have the engine part to do, and then time to paint it!

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While waiting for the Bradley, here's the Grunt's current design.

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Time to de-dust the good old bradley model. 🫡

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With the dozer blade and smoke dispensers, now it's gonna be mostly texture tweaks and upgrades.

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Still the smoke dispenser to finish, and some texture details to arrange, but we're getting there!

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I really like the idea.🧐

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Still a few details to add, but on a good path. No particular variant in mind, except a little will to add a dozer blade. 🤔

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Also forgott to post this one earlier, the Beret/NCO. Still unsure about MP5 or M4 (we'll figure out at some point), but here you go some eye candiness!😉

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Getting ready for the 1k step. Thanks a lot Commanders! 🙏

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Well got asked for the current Medic design. Here you go!

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A friend asked me how I envisionned the HECU Shotgunner/Breacher. I guess I should share it here!

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ANOTHER upcoming HECU interactable.

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Some upcoming HECU interactables that will be useful.

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A small take on the HECU Sentry, mixing a bit Decay and Original designs. Subject to change.

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While on the HECU file, also reworked the base helmet. (I know it's details, but I had to, and thanks to that textures are cleaner.)

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