ElCosmoXD
@ElCosmoXDI'm a human (I think), I make games and trash | C++, C# and Rust | #indiedev #gamedev
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Finally, this is the time of the year when I create a new profile picture. This is pretty similar as in 2022, but the difference is that this image is in a 3D space.
Now I got rejected my OAuth verification request. I'm going to disable my Google Play Services integration. Thanks Google.
One thing I hate about mobile development is that adding Google Services (such as ADS, Achievements, etc) takes too much time. In my case I only get 5-15 downloads by game. In Microsoft Store I got over 300 downloads without having to do a special port to that platform. #indiedev
One thing I hate about mobile development is that adding Google Services (such as ADS, Achievements, etc) takes too much time. In my case I only get 5-15 downloads by game. In Microsoft Store I got over 300 downloads without having to do a special port to that platform. #indiedev
When I try to rotate a object in an animation, other animated object throws an "floating point precision" warning and the object goes invisible, is this a bug? #Unity #gamedev #indiedev
The time has finally come! The first trailer for "ShapeWorld: FightLand" drops this Monday, July 8th! Get ready to get a quick look of what is coming in the last game of the ShapeWorld series! youtu.be/vyIgHrNujlE #ShapeWorld #IndieGame #indiedev #IndieGameDev #unity3d
🚀 godot-rust is now on crates.io! Start using it immediately with `cargo add godot`. Thanks to everyone who contributed! godot-rust.github.io/dev/june-2024-…
This has to be a joke. I have been waiting for many years until I get to 18 years old to sign to the Nintendo Developer Portal and it enters in maintenance...
This is Furukawa, President of Nintendo. We will make an announcement about the successor to Nintendo Switch within this fiscal year. It will have been over nine years since we announced the existence of Nintendo Switch back in March 2015. We will be holding a Nintendo Direct…
I don't know why, but my first game ("The Duck Bomb") is still getting views...
After searching for so long, I finally managed to run graphics using rust in the UWP platform. I just used sokol and the "clear" example to test if everything works. In the future, I want to try making multi-platform games in pure rust.
I finally added some objects and enemies to the level editor! Here, take a look of a simple level created using this editor: #indiedev #gamedev #unity3d #IndieGameDev
Hello!, Today I made a post taking about the 2.0.0 version of ShapeWorld: After Origins. elcosmoxd.github.io/blog/news/swao… #gamedev
The core of the level editor for ShapeWorld: After Origins is now done! I will objects and enemies to the editor and after that, the editor will be ready! #indiedev #gamedev #IndieGameDev #unity3d
I've made the level editor more faster than before (less draw calls and faster loading), I also added support to delete items in the level. This editor is taking even more shape, I have to fix some details and add objects to finish it. #indiedev #gamedev #gamedevelopment
the tumultuous rhythm of creative work
Here is a little demonstration of how the new Level Editor for ShapeWorld: After Origins works! #indiedev #gamedev #indiegame
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