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Dax

@Daxalog

Buddy, we make GAMES here...

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In those dusty dunes... a graveyard is screaming. #IndieGameDev #screenshotsaturday #screenshotsunday


Dax Reposted

ロボットで竜を狩って生活している人達の話。 (1/13)

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A Tenacious and Cowardly worm, watch for the counter attack. #screenshotsaturday #gamedev


Danger. Close. #gamedev


A willingly augmented Astronaut in a magical world apathetic to space travel. They are given "low skill" jobs to scout planetary bodies, install space platforms for proxy spell casting by the mages below, sample taking, etc. You might spot some of these guys in the University.

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Who doesn't like infighting? #gamedev #indiedev


Watch your back. Keep your cool. Mistakes are costly when your overwhelmed. Don't lose yourself to those lost in frenzy! #gamedev


#gamedev #screenshotsaturday Surgids hide along the surface of the ground. When a target is found it activates, but the parasite within can only aim for so long. Keep Moving!


#gamedev Dashing into certain walls now triggers a {Wall Run}. Please ascend responsibly...


You can now dash with reactions. Dashing into walls gives you a bounce back, jump while dashing on the ground or mid air to have the momentum be carried You might do it so well you fall into your... Old Test Environment! #gamedev #agdg #screenshotsaturday


Why do we dash? Only to fall?


Yikes. Learnt alot about monthly dev jams and how it effects ya. A very "dashing" set of updates coming soon.


Yeah, I know. I know. Old game. My fault I know! New !!Progress!! soon.


Yknow whats even cooler then System Shock 1 and 2's aesthetics? The fact that in steam highlight thing it just tells you one of the biggest reveals in it. So if you havent played it, yknow there it is..


Are there any stylish/character action games where most/common enemies are just as strong and has as many/same tools as the player?


Note to self. When you think you have it all planed out. Just plan again! Also, rigidbodies. Never again!


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