@DWaterMalone Profile picture

Water Malone

@DWaterMalone

Senior QA Analyst - Tech Art/Animation @Hypixel @riotgames (Prev Activision) working on @Hytale, TU Dublin Graduate 🇮🇪 they/them

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"I am Vlad Dracula Ţepeş and you will tell me why this thing has happened to my wife!" I'm soooo lucky and fortunate to have another piece from the astonishing Isnard Barbosa 💖🧛

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Water Malone Reposted

We are looking for a Lead Artist for our still young game studio. If you are looking for an exciting journey, please have a look: remotegamejobs.com/jobs/5350-stud… #gamedev #indiegames


Water Malone Reposted

Coming soon 👀 Spooky season approaches fast, and so does this wee game.

Only we can see it now. 🩸 Be careful- it may take the form of someone else 🩸 Don't lose your breath 🩸 Escape the city CROWDED. FOLLOWED. store.steampowered.com/app/2948790/CR… #HorrorGame #IndieDev



Water Malone Reposted

Today we're checking out Animotive, a VR motion capture software. It's free to use (under a certain revenue): animotive.com @Animotive_com #animation #gamedev #gamedevelopment #gamedeveloper

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Water Malone Reposted

✨ Announcing Starlight Re:Volver ✨ Wishlist NOW on Steam! 🌠 store.steampowered.com/app/3201010/St…


Got about halfway through a first watch of this series, awesome introduction to VFX in UE

#NationalOnlineLearningDay seems like a good moment to plug our new, free Unreal Engine course. 😉 The course teaches you everything you need to know to make your first real-time effect! 🧠 youtu.be/S5cQ80to9uc Re-shares appreciated! 🔁 🥰 #BFXULearnWithUs



Godot absolutely rocking it. Unity should be deeply concerned at their eroding market share. It's gonna take time for this sort of growth to be reflected in released games but it's a sign of the direction folks are moving. Only partially representative of, UE only 5%

These are the game engines that people used to make 7,711 game jam games, for GMTK Game Jam 2024. Congrats to @godotengine for the absolutely massive jump from last year!

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Water Malone Reposted

H2M gone too soon...


The 2XKO tech artists absolutely cooked in this reel

I'm excited to share a short reel showcasing the tech art team's contributions to #2XKO for our #EVO demo last month. You'll also see a lot of this work featured in Alpha Lab!



Water Malone Reposted

"you can't debug print shaders" oh yeah? well check this shit out that's right, a whole ass view matrix, served directly from the GPU


YOOO??

id Software announced at Quakecon they'll be releasing id Tech modding tools? Gotta check that out, making something for Doom Eternal could be fun.



Water Malone Reposted

BOOKING OPEN head over to my website and book. Comment for info

My boy @Mikendazzoart just had a few tattoo appointments open up, these are super hard to come by so head over to his website and book! XSADFAMX.com

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Water Malone Reposted

Here goes; due to being affected by the RIF at Bungie, I am now actively looking for a new job. Comms professional based out of Europe, 10+ years of experience in the industry. Comfortable leading a team and external agencies. People-first mentality. Help is greatly appreciated


Water Malone Reposted

This is why running QA on a Game-As-A-Service is scary and high pressure sometimes. All the preparation and testing in the world, but the moment your game makes contact with a live playerbase, 1000x hours of eyes are looking at the game than over the whole course of development

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