Binjabin
@BinjabinGames + Graphics programmer, Games event host.
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Also done some more work on the player movement, adding a fancy HDR trail and some improved stealth shaders.
Here is a (now much more custom built) version of our level map, complete with custom star shader and isometric perspective.
And continuing on from the last tweet, here is the prototype of our slay-the-spire style map. (credit to silverua for the tools)
We finished pre-production early, so we started on producing prototypes of our different mechanics. Here is our stealth mechanic's visual effects!
Week 3 of production on my 3D platformer at ELAM. Finished my animations and began work on laying out my level. Also added my post-processing effects, which made my game look much better.
Week 2 of production on my 3D platformer at ELAM. Finished my character movement script, camera script and begun working on my player animations. Here is my player model! Really proud of it since I am a programmer, not an artist.
Started prodution on my 3D platformer at ELAM today. Working on a character movement script that will work on a spherical planet. Also started modeling my planet and my main character.
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