Beans and Onions
@BeansOnionsGame design & (pixel) art - follow our progress!
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When the Arkham Horror LCG gets serious for Bean and Onion on an otherwise cozy winter day. 😌👌 -- Thanks to @Freiburgspiel for introducing us to this and many more great games this year! #beansandonions #arkhamhorror #arkhamhorrorlcg #digitalart #vegetables
Onion's little ninja is running about now, tossing shurikens, looking around - progress! #indiegamesdev #pixelart #animation #narutorun
😍 We have been showered with love and positive vibes all week thanks to #PAXOnline ... so we want to give some love (and free things!) back 😍 🎫 - Enter here buff.ly/32wJyPc #Giveaway #Prizes #FreeSwag
Did you see our new header? Bean drew it in @Procreate to ring in our hopefully increased activity. ;) it shows us in part planning our #gamejam game "Plastic Sea" from #myfirstgamejam 2 years ago. #digitalart #projectplanning #relationshipgoals #nerds
Currently, Onion is dipping his feet into creating and animating sprites in #aseprite and using them in #unity following a #udemy class by @gamedevprofi Bean is especially in love with that tree, though the #narutorun is nothing to sneer at either 🤭 #pixelart #animation
We've gone a bit quiet lately, but we're getting back on track now. While Onion is busy powering through @udemy Unity and pixel art courses (more on that soon!), Bean is working on veggie based designs in @Procreate #digitalart #vegetables #illustration #design
Plastic Sea by @BeansOnions is a simple game with an important message. You take control of a little paper boat tasked with collecting various pieces of rubbish that flow into the sea from a polluted island. As you pick-up trash the island becomes cleaner! #MyFirstGameJam
Gotten a little quiet for us since we finished Plastic Sea (play it on itch.io!), but we've been throwing ideas around, trying to come up with our next little project and been dabbling in pixel art! #pixelart #pixel #aseprite #indiegamedev
Plastic Sea has just been published and submitted to #MyFirstGameJam! beans-and-onions.itch.io/plastic-sea It's been a great learning experience and we're so proud of what we made! #IndieDev #IndieGame #IndieGameDev #GameDev #joy
Whoopsy, we made a pause menu (kind of unnecessary) and our trash kept increasing in size regardless. The scaling wasn't tied to the time we stopped in the pause menu. Figured it out though and are mostly done, now! #MyFirstGameJam #IndieDev #GameDev #IndieGameDev #MadeWithUnity
Boat wiggles! Also adjusted the background change to move from the front to the back gradually. Now we're on to adjusting the spawn rates and speed of the trash, so it's not all over in 30 seconds. 🙈 #MyFirstGameJam #IndieDev #GameDev #IndieGameDev #MadeWithUnity
We did it! Animations fixed all our problems and it wasn't nearly as mind boggling as it would've been via script. Still have to do a bit of fine tuning to when and how fast it transitions, but hey! We did it! #MyFirstGameJam #GameDev #IndieGameDev #MadeWithUnity #GameJam
Another rough day with not as much progress as we'd like, but you can now see the menu and a bit of gameplay with beautiful music by @CabbEdge - Thanks again for allowing us to use "I'm Floating!" ☺️ #MyFirstGameJam #IndieDev #IndieGameDev #GameDev #madewithunity #GameJam
After a break we're back and so stuck: How can we get GameObjects to change color and alpha gradually? Who knows? Not us! Progress on our Start Menu is promising, though. bit.ly/2JJwVUf #screenshotsaturday #MyFirstGameJam #indiedev #gamedev #indiegamedev #madewithunity
On the fourth day of #MyFirstGameJam my Onion gave to me: Four chocolate pieces, three trash spawn points, two finished islands and one ship on the sea. #IndieDev #GameDev #IndieGameDev #MadeWithUnity
Mostly an art update on our #MyFirstGameJam project today: We want the background environment to become less polluted as the player collects trash and created the art for first two stages so far. itch.io/jam/my-first-g… #IndieDev #GameDev #IndieGameDev
One of our goals today was to add some depth to the player object - somehow we managed to turn it on it's head as well. ... with a little help, we did figure it out, though, in the end. #MyFirstGameJam #gamedev #indiegamedev #indiedev
Day 1 of #MyFirstGameJam is over for us - phew! The boat is drawn and moving, we've drawn some garbage and made waves shimmy pleasantly. #GameDev #IndieGameDev #MFGJ6 #IndieDev #GameJam
We're joining the #MyFirstGameJam Summer 2018 to work on our very first game! We'll be posting our updates here in short and a bit more at length in our DevLog: itch.io/jam/my-first-g… #GameDev #IndieGameDev #MFGJ6
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