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Touching. 👉 #oimophysics #physics #threejs #webgl #glsl #creativecoding
how to animate ui in blender: 1. curves for line work 2. planes with textures for ui elements 3. camera for motion 4. geometry nodes for text
Even in the storyboard format, this scene from Sonic the Hedgehog is nuts.
Four years ago, I pivoted my career to focus more on building websites again. Along the way, I learned and grew so much, had the opportunity to work with amazing people, and contributed to several award-winning projects. Finally found some time to put together a showreel, enjoy!
Completely rebuilt my character controller from a while back. Was able to build it over a few days this time, instead of months. Perf is 3x better, way fewer bugs, and I added jetpacks! #threejsjourney #r3f #threejs #gamedev
Stress test datamoshing. 🤤🤤 #oimophysics #physics #threejs #webgl #glsl #glitch #datamosh #creativecoding
lots of folks been liking my noise textures lately FYI this is the best plugin that I found for it - shumi noise
Stress test. 👀 #oimophysics #physics #threejs #webgl #glsl #creativecoding
Discover the design and engineering techniques behind our award-winning new website in our detailed case study 👇 medium.com/p/14fc67f3a619
How much animation is too much animation? Well, for a brand name Prand, the world is animated✨ Site made w/ @nuxt_js, @greensock and @threejs 🔗 prand.tv
It was great to work on this one w/ @resn_has_no_i, especially on that "Molten Grid" effect using WebGL and SDF — terrapower.com #webGL #threejs #UI
Wanted to remake and old experience dating from 2020, so here's another test with #webgpu #threejs #tsl : simple (and naive 😅) physics engine. Demo : threejs-webgpu-test.netlify.app/test2 Source : github.com/klevron/test-w…
🎉 After six incredible years at Framer, it’s time for my next step. Today, we’re spinning Framer Motion out into its own independent open-source project, to better serve the whole community. Introducing Motion. For React, and now, for everyone.
I'm not certain how I came across this tool, but it has proven to be extremely helpful for creating some texture effects while I work on stylized shaders. Below is a quick preview of the most useful effects. mebiusbox.github.io/contents/Effec… #3d #texture #tips #tools
CSS-only magnetic link effect 🤯 li:has(a:is(:hover, :focus-visible)) {anchor-name: --a; } ul::before { left: anchor(--a left); width: anchor-size(--a width); } using CSS anchor positioning, declare an anchor on hover for the indicator 🚀
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Who to follow
-
Mr Doxa
@LimitlesDoxa_XL -
Rahul Bansal
@rahulbansal_eth -
Nadine
@NadineCodes -
faduma khalid
@FadumaKhalid -
Azmuth
@Azmuth8 -
Mont
@montprotocol -
Oleksandr
@oleksky -
Ayoola👑🦅
@aythejuggernaut -
Juice
@justinMilner16 -
Tony
@TopGuy___ -
_.maona
@__maona10 -
The Kawaiian(Avi) ⚡️
@SegFaultMaster -
Generative VFX
@GenerativeVFX -
Joseph
@jetpackjoe_ -
Christopher Stevers
@Christo28120856
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