Game Design Journey
@1Garrett2008Creative writer, game designer, developer, book writer, ghostwriter. Need ideas for your game? Let me help you make or improve your game design document.
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Although we've since had Sonic on the #Commodore64 - back in the day, we had to make do with the next best thing. One attempt was Chronic the Badger, a little on the slower pace side of things. Sadly, it never saw completion and just a few previews exist. gamesthatwerent.com/gtw64/chronic-…
very easily.
30 years ago today, Final Fantasy 6 was released in North America for the SNES as Final Fantasy 3! 🎂🥳🎉 It was the last 2D Final Fantasy before Squaresoft jumped into 3D. They perfected the art of sprite-based storytelling. Do you think FF6 is one of the best RPGs ever made?
A SNAKE PLAYING SNAKE?!?!
17 years ago today the original JellyCar was released! Did you play this game on your iPod Touch / iPhone 3GS back in the day? (Video is the trailer for my recent ultimate sequel “JellyCar Worlds”)
I'm really proud as a game designer to have actively helped this developer make Rainbow Tower Revolt a reality! To hire me for your videogame, contact me here.
Just today I discovered @evercaderetro for those such as me who like games in physical format, accompanying cartridge and a printed manual. I'm about to order the tv console and Thalamus Collection 1. Support the physical format! youtube.com/watch?v=d5pHRO…
Can you help me share Cronela's Mansion? 🕹️100% real game for NES And SNES. 🖼️Very worked Pixel Art. 🎵Soundtrack created with passion. 🧟A creepy story. 🔎Very polished mechanics. ⌛️Many years of development. kickstarter.com/projects/crone…
Trying to teach my new model to run using reinforcement learning (Hyfydy + depRL)
How much time I spent in Jupiter Lander on the Commodore VIC 20, and how I still find it mystique with those 2 “camera views” far and near.
#AI is a passing trend, Lightwave 3D (now 2024) is tough for all times.
Lightwave 3D 2024 users, check out this great scene to play and experiment with in your accounts.
When videogames were physical (in all senses)
Those varmints will never catch me, by-cracky! Sierra Marketing Promo Gold Rush (Sierra On-Line 1988)
Investors disappointed with AI: Nasdaq loses $1 trillion. Could AI be a possible bubble? finance.yahoo.com/news/ai-fever-…
HAPPY BIRTHDAY… FREEZE64! 8 years ago to this very day, I sat down, opened Microsoft Word, and I started to produce the first issue of FREEZE64. 8 years, 68 issues and 2 specials later, it’s still going strong! Here’s to another eight! FREEZE64.com #Commodore64 #C64
I'm really proud as a game designer to have actively helped this developer make his game (coming out very soon). To hire me for your game, contact me here. youtu.be/PMLlMm2vFQs
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