cactus 🌵 is labbing
@yaoi_labberyou know, like ‘lover’? | cactus/cata | she/her | 🇦🇷| ENG/SPA | Bridget 'player' | mid-combo 5(D) enthusiast | main: @yaoi_ketamine2
Thread of assorted Bridget tech and info! These are things that are known already, but I still see people find out about every other day. #GGST_BR
no Bridget Tech OTD for a couple of days! i hurt the fuck out of my hand yesterday and i need that girlie to study so i'm skipping on labbing for a bit :(
"i want you to have this bridget high low"
Fucked Up Bridget Tech OTD (7) • Yo-yoki 2K > 6H > j.214K in the corner (pt. 3) Here are some ways to fix the side-switch in this setup, though these methods might be in themselves a little fucked up... #GGST_BR
Fucked Up Bridget Tech OTD (6) • Yo-yoki 2K > 6H > j.214K in the corner (pt. 2) As everything with Bridget, this side-switch is not actually universal, and depends on the oki's combo scaling. See the next video for more ways to fix this side-switch :D #GGST_BR
Fucked Up Bridget Combo/Setup OTD (5) • 2K > 6H, 2H in 2D yo-yoki. Situational combo; works off of 2K > 2D but not 5K > 2D. This became an issue on S3, when 6H got buffed to launch the opponent higher—AFAIK it used to be consistent before. #GGST_BR
Some additional stuff I've found: Like Zato, the combo doesn't work when not cornered for SI, JO, SL For 5k > 2d / 2d kd, the combo still works for FA, GO, BE, AS It also works when cornered for KY, MA, PO, NA, IN, JA Also there's a slightly more optimal version of the combo
Fucked Up Bridget Combo/Setup OTD (4) • Combo scaling in manually-timed oki. 2K > 2D > 214S leaves Bridget +41; 5K > 2D > 214S leaves Bridget +43. This is different from other combos ending in 2D. This makes having to manually time a variable 3f meaty (2K) suck ass. #GGST_BR
Fucked Up Bridget Combo/Setup OTD (3) • Yo-yoki 2K > 6H > j.214K in the corner. The first of the *many* crimes 2K > 6H is guilty of. Timing is not hard, but it's one of the many manual timings Bridget has to do in random situations just to be a viable character. #GGST_BR
I wonder if something like this is viable if the previous combo builds enough meter... #GGST_DI
Fucked Up Bridget Combo/Setup OTD (2) • 5[D] > 9 > j.H > jc. > j.H > j.K > j.H > dl. j.H~H Optimal that doesn't work on Anji, and ONLY him. This is a non-issue, since you can just replace j.H~H with j.S~S... I just think it's funny that not even her homing jump is safe. #GGST_BR
carlho bridget e um boneco muito ruim
new optimal 5d 66 frc combo? tapping down towards the end of the roll gets you the sideswitch 5[d] #GGST_BR
2H oki.... I can't believe my eyes.... #GGST_BR Needs to be c.S(1) NOT c.S(2)
doing 2S > 2H is like 3 more damage than c.S > 6H too for some reason
This even actually works on a grounded spaced CH 2H if you do 5K > 6H lmfao #GGST_DI Amazing find btw
#GGST_DI DP punish into WOF activation, BWA into throw seems really good for activating WOF since the animation is so long and if you have some starting meter and keep them in the zone of the wings you can completely drain their health bar
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